

Talk about gaslighting your consumers into us thinking we’re Luddites. Not to look at the ransomware that Win11 has become.
Also if CEOs are starting to shake about AI not evolving anymore does that mean… a bubble is doomed?


Talk about gaslighting your consumers into us thinking we’re Luddites. Not to look at the ransomware that Win11 has become.
Also if CEOs are starting to shake about AI not evolving anymore does that mean… a bubble is doomed?


Seems like a broad overview of what will happen for Europeans. Hoping a more laid out process for opting in so that me as an American can get it as well.


Once. Just once I want to have a happy thought to creep into my mind instead of this hell of probability. As example. Valve buys Android and runs their steamOS through it.


Having Anti-Cheat of any kind outside of the game is laziness or lack of resources.
I believe just have physical limitations of the character or objects and verify the movement every once in a while to make sure that their movement is not super human (ie, aim bots).
You don’t need a kernal level anti-cheat.


honestly there needs to be a git project that I can clone that uses a local LLM to auto call all of the senators, congressmen, reps, whoever. Also call all of the visa/mastercard callcenters non stop. And I mean non stop. Bonus points to use public figure voices. As in use AI to do our bidding.
Arson, its just arson.


The enshitification continues.


Lets be clear. Trump is eyeing the materials. Not the general population.


For all intent and purposes. 4.0 has been by far the most stable release yet. And that is saying something since the player cap is 500 and now has a new star system.
The new Pyro soundtrack is amazing and if you haven’t listen to Pedro’s work I would recommend to do so.
There are some dumb bugs that qa and the ptu should have found and smashed but they (cig) dragged their feet with 3.24 and server meshing this year IMO.


They’re 3rd highest. Possibly could break to be 2nd highest year of funding. Wanted that the be clarified.
But I bet acquiring turbulent has put a slight bump in their expenses.


I feel like I can speak a little about this as I’ve been studying how CIG is implementing server meshing for the past, well a while, but in depth since the demo. For reference until they post the panel: https://youtu.be/xKWa4WoTkV4?t=4500
Specifically timestamp of my explanation: https://youtu.be/xKWa4WoTkV4?t=5119
What CIG’s way of dynamic server meshing is the revolutionary thing. Currently, AFAIK, all games performing server meshing is built on a static zone mapping. Whereas CIG is using dynamic server meshing zones that will actually map to the interior limits of a room of a capital ship as an example. And this can scale out to planetary objects if only one player is on that planet. If no one is on that planet then it will only run in their tool Quantum, a non rendering backend game simulation.
Along the dynamic zone mapping is the authoritative way of transferring object containers. During the demo you can see the entity graph of the parent object (zone) and child object containers under an authoritative container (player). When a player transfers servers, you can see the movement of child objects from local to replication, and vice versa. This is a needed step as there are millions, and eventually billions of objects to be tracked of throughout the shard.
And last, CIG is building this as a global scale since they have servers in multiple regions where AWS is hosted. From the article and demo I believe this was all done locally with no latency. I do acknowledge that CIG’s demo was local as well so we will see how the net coding is affected when it goes to the EPTU,PTU and PU.
Me and group of nerds are trying to figure out how they are going to eliminate or minimize the latency and error correction or validating the transferring of the auth between the zones.
How does one fix your sleep cycle?


I’m not a CIG white knight by any means. Infact I’m very open on the piss poor upper management and very shady marketing practices. But with that said a lot of people just don’t realize that CIG is building 4 games, 3 single player (sq42) and one multiplayer. All under a billion and creating new technologies and art assets along the way. Compare to the rumor of GTA VI being over double in cost.


This is their downfall hiring that CEO and the leadership should be ashamed. I feel sorry for the employees who had no say in this and are being affected by their myopic choices.


Seems to me that I should follow the religion of Nothing or No response. Because we all know that this a BS bar chart.


Its good to see more competition again.
Guys a madman, didn’t even ask for a ticket.