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Cake day: August 21st, 2023

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  • I would love a portable that fits in my pocket again. I know people argue the Switch is pocketable, but it comes with a bunch of compromises. Sure it can fit in a pocket, but it isn’t comfortable. Plus the screen is exposed makes me hesitant to put it in there (Give us GameBoy Micro style faceplates, and I’m fine with the exposed screen). The worst part though is the vents on the system. Those are begging to eat lint up. A potential Switch Micro would need to address all of these. It might need a significantly more power efficient chip, which would reduce batter size constraints, and allow it to run cooler, removing the need for a fan and vents.


  • I feel like your comment is the most reasonable explanation. The charity sounds like it isn’t actively being run. It is probably a misunderstanding. I can see the charity paying for a group to run the charity, but because their income is very small, they want the charity ran frugally, and are paying the minimum required for management. The management is running the account, making sure taxes are filed, etc, but Jirard thought they were dispersing the funds too. They don’t talk much, other than a quick review at tax season, and the issue is never addressed, because both sides don’t interact enough to see the difference.

    This video really frustrated me, because Jobst is claiming things “Fraud” when the evidence he provided looks nothing like that. It isn’t great PR, but nothing so far looks remotely illegal, or even unethical. The internet just loves ragging on a “bad guy,” and are eager to get mad at the bad guy of the day.




  • olmec@lemm.eetoGames@lemmy.world*Permanently Deleted*
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    2 years ago

    I think the distinction is that starting with the Switch, handheld gaming has been a different experience. Sure, you could play Super Mario World on you Game Boy Advance on the go, but that was a decade after the game had been released. Now, you get the modern Mario game on your handheld, and it is the exact same game and the exact same time as the console release. It is a large shift in gaming.

    Now, I would argue that this is a step back, as the experience that works best on a a handheld isn’t the best for a home console/PC. That isn’t the point of this article though. The point is that short of some performance loss, the on the go experience is nearly identical to the at home experience.


  • Games like this are so sad to me. A developer has funding from Nintendo, and makes a series that fans like. After a decade, the partnership ends. The developer continues to make the next game, but without the proper funding, the game looks like a step down. The developer can’t even use the same name, so the game feels very uncanny valley.

    I don’t see this one doing well, and it may end up being the last in the “series”




  • If you consider the last one as New Super Mario Bros U, then sure, we are over a decade. However, Mario Maker, and especially Mario Maker 2, are so wonderful and repayable, that I feel no need for a new 2D Mario game. I get that a game like Wonder is going to have “curated” levels, and things can work more cleanly, but the volume of quality levels in the Mario Maker series is enormous. Anyway, I just find it odd to see your comment, which seems to ignore these titles.



  • I first, I thought this was consolidating the line to a single SKU, and letting you add the drive yourself for a small premium. Instead, this looks like this is a new model with a reworking interior to save a bit on cost, and heat/power.

    The one good thing, is that now every PS5 is a “Physical Edition.” It is also way more likely in the decades to come you can get a 3rd party drive, and hack it to work. Without the size or soldiering being an issue, it is more likely we can see 3rd party replacements.



  • In the Switch generation, Nintendo has moved away from the “single and doubles,” toward “home runs.” In the previous generation, we had a bunch of smaller games that were smaller in scope, with a smaller budget, smaller price tag, and download only. The Switch has had very few of these from first party developers (The picross games, a few Kirby spinoffs, and Good Job are the only ones coming to mind right now.).

    With a new console on the horizon, Nintendo is looking at development cycles increasing. My hope is that to counteract this, we see a return of the singles and doubles. If it happened, my most wanted single game, would be Star Fox 64 2.

    No, I don’t mean a modern game that continues the story of SF64, I want the game that would have been made in 1997 in Nintendo immediately started a sequel after the first one launched. Low poly, low texture quality, fast and tight gameplay, and excellent level design. The game can run at 1080P and 60FPS, but keep everything else barebones. Incorporate new music using an N64 quality soundscape, and tons of chatter between the copilots. Keep each “run” to 30 minutes. Budget it at a modest $20-25, and get a nice single. The idea might not work, but I think it works better than making a really detailed rail shooter that takes years to make and has to sell for $60.




  • I think that is highly wishful thinking. I’m sure Nintendo has been going through the whole back catalog to find ways to make a battle royale of a game. Once someone saw the risk/reward that F-zero had with boosting depleting your life energy, it becomes a big an instant click. Plus, the racing environment allows all 99 players to interact in a way that none of the other games allowed (the other games were merely sending garbage to the other player.). F-Zero 99 is a good concept for the developers of the 99 games to try and apply. It wasn’t designed as a test to see if the community actually cared about the franchise.

    Miyamoto has said that the reason we haven’t seen F-Zero again is that the developers haven’t found a way to differentiate the series in a way that will attract players. Although I feel like any of us could come up with a way (HD, Online play, randomized equipment drops,), Nintendo is convinced that these are not strong enough to justify the development cost.