

Let them fight.


Let them fight.


Less clickbait and more reblogging, but yeah it’s not a good piece. It attempts to set a little context but overall fails miserably to explain the complexities around this and fails to evaluate how much credence should be given to the original poster.


I just found a recent video from Chris Wilson that does a much better job distinguishing dark patterns from game mechanics some people might enjoy and shared it here: https://beehaw.org/post/23297295


The core problem here is that the author(s) don’t seem to consider that not every game is intended for everyone, and instead seem to imply that if they’re not for everyone then some of the reasons they aren’t is a “dark pattern”.
I really cannot be exhaustive because there are so many problems. But I will try to give a few examples. Fair warning: As I wrote the below, I began to get a bit irreverent because reading the text is pretty upsetting so I needed to lighten my own mood. I guess maybe the authors here are using some sort of dark pattern? /s
“Some games have special events that occur during specific times. If you want to participate in the special event, you must play during this time window. Players who work or travel may be unable to play during these time windows and will miss out and feel stress.”
Many ARPGs that have fixed-length events that occur over a period of hours, days, or months. Some games (eg. Grim Dawn) even have these modded in by players. Are those players modding in a dark pattern? Maybe the author of this personally doesn’t like the idea that some people may be left out by work or travel requirements, but like, can’t the rest of us enjoy our game without being effectively told that work and travel come first, so therefore it’s a dark pattern?
“Some games use the time of day to change aspects of the game. Maybe certain items can only be collected at night. This forces people to play the game during times when they might not otherwise play.”
Like, don’t play a game during a time you don’t want to? There are game developers that would like to experiment with this type of mechanic.
" Some games use a mechanic called “Harvesting” which can be implemented in many ways, but in general the player starts an action that will take some long time to complete. The player must return to the game at some specific time in the future to collect the reward. Sometimes, the reward is lost if not collected in time."
Welcome to almost every city builder, management game, automation game, and so on. It’s perfectly fine if some people want instant gratification in your games, but some of us really enjoy these types of mechanic.
“Another way that developers implement an Infinite Treadmill is by continually expanding the game and adding new content. It might be possible to complete everything in the game right now, but soon the developers will release new levels and extend the game.”
So adding new content to a game is now a dark pattern? This is just way too general.
“Additionally, if someone is already bored with a game and a new event is announced, the player may stick around to see if the new event rekindles their enjoyment in the game in which they have already invested significant time and money.”
Oh no, boredom, we can’t allow people to be bored in the hopes that they find newfound enjoyment in an old favorite game.
“This is often combined with the Playing by Appointment dark pattern. For example, the team may have a raid or other event scheduled for 10:00am. Because players don’t want to let their team down, they may rearrange their schedule or play the game when they should be at work or doing something else important. A player on vacation may be desperate to find a WiFi connection so they can login and support their team.”
Oh no, some gamers treat their games like a social hobby with meetings and events, this must be a dark pattern.
"If the game allows you to share resources, trade items or send gifts to your friends or other players then it may be using the dark pattern of Reciprocity. The person who receives your gift may feel a sense of obligation to return the favor. They may not have resources to share, and so they may feel bad that they gave something valuable away, or they may feel shame or guilt if they do not reciprocate. These unwanted negative feelings make the game less enjoyable. "
Oh no the game encourages… sharing digital items? I don’t know where to start.
And then, the whole section on competition is a mess. Like yeah there can be problems with competitive games, but again it’s just so overly general. Oh no a kid who lost a game of basketball wants to play more to get better?
"For people who collect things, the collection can have significant emotional value. It may connect them to something that they enjoy or feel strongly about. Some people collect for the thrill of the hunt, others may collect because it gives them a sense of security or control. Others may derive great satisfaction from having a complete set and feel anxious when they are missing a piece of a set. “All of these psychological effects contribute to making you keep playing the game, even if the “playing” of the game is not enjoyable anymore.”
This reeks of “you’re not playing it right”. I’m not a huge fan of collection games, but I am close with people who really enjoy that style of gameplay. Thats WHY they enjoy them. Not because of some other “playing” the game, but because collecting things is playing the game for them.
I’m going to stop there.


I was pretty intrigued by this, because I actively avoid games that try to push me into doing things I don’t want to.
Unfortunately, after reading their descriptions of the various “dark” patterns, I am quite worried that this site could do more harm than good if it gets broad traction.
While it has a few notes here and there disclaiming people’s preferences and fun, mostly it heavily over-identifies “dark” patterns. It doesn’t make it clear enough to the non-gaming friends/spouses/parents of the gamer that these patterns aren’t by default “dark”.
It over-classifies many forms of difficulty, mastery, complexity, routines, socializing, and more as “dark”. I hope this website doesn’t gain traction in its current state, because if it does it could further a moral panic around many games that people enjoy. Based on their descriptions, this panic would likely be even more focused on games that neurodivergent people enjoy, because of course…
Moral panic about video games in the past has been an excuse to bully people, often kids in the past, but more and more adults as well.


He was a decent mayor. Ran as a centrist in SF and pretty much governed as an SF centrist. He legalized gay marriage before it had clear majority support. He’d never make that type of move now. He was less terrible on homelessness as mayor than he is now.


Never expect journalism from NYT. They exist to manufacture consent for the oligarchs. Have since the Iraq War days. Probably longer.


Couldn’t there be an association of professional societies that run their own mastodon instance and can control membership and federation?


They banned a bunch of people including Jessie Gender (now reinstated) for mild criticism of the Harry Potter author.
They banned people for posting old (public domain) short films for fictional violence.
There was another ban wave when people were criticizing the hateful words spoken by that one guy who was violently killed.
There’s an explicit promise of an upcoming wave of noncon artists. (I’m personally not a fan of such art but don’t think they should be banned)
Some people have been reinstated, but the explicit focus on limiting speech has a real chilling effect.
I’m positive I’ve missed some from longer ago.


For real. They just can’t stop banning people.


They’ve intentionally maliciously set up systems where “carelessness” leads to these malicious outcomes.
It’s not fail safe, nor fail secure. It’s fail evil.


Billionaire oligarchs


The problem is lawyers. Nintendo has billions to spend on them.


Techdirt has covered this kinda thing for decades. Being familiar with their work I am confident no good will come of a Warner Brothers Discovery win in court. It absolutely won’t protect individual artists. It may even have the opposite effect of causing Gen AI models to avoid corporate art and only use art of individual creators who can’t afford to sue.
Maybe the best we can hope for is a private settlement that sets no precedent.


I love poe. Outside of occasional theoeycrafting, which he clearly paid someone else to do, it’s a very chill game and requires very little thinking once you you’ve played it for a bit. The complexity and difficulty is frontloaded, playing time literally makes the game easier (hence grinding) and he just skipped all of that. That whole thing with him claiming to be good at the game was so surreal.


I tried Kagi briefly a while ago. It’s fine. Google is much better for obscure stuff if you’re willing to use it like people did in the 00s. Refine queries based on results and repeat until you find what you want. It also has the benefit of very good results linked in the Ai summary, which people often overlook.
Kagi might be better if you want less commercial results for broad terms, but I don’t really search that way these days, so I don’t need it for that.


Playdate definitely takes advantage of its limitations


Oracle vs. Google, and he mostly already had hobbyist knowledge of programming, but yes he did learn some Java for the case.


Dragon Age: Origins was a truly great game. Though fun, none of the other titles have captured the magic of the first.
Yeah it’s a blog platform that has a variety of functionality built in, including their big one: newsletter-style email subscriptions. Everything can be optionally paywalled by the blogger.