

I agree. That’s why I felt compelled to write this post. The gameplay is far better than its wrapper makes it appear.


I agree. That’s why I felt compelled to write this post. The gameplay is far better than its wrapper makes it appear.


Was Xeen the M&M setting with the explicit science-fantasy inclination? I’ve never played any of the straight RPGs, but I’ve trundled through enough wikis to discover some bonkers concepts in those games. Like, one ends with your party fighting through a dungeon only to discover that the dungeon is actually a buried space ship or something like that?


I am certain that I would love HoMM3, but it’s just one of those games that I’ve never gotten around to sampling. As a kid, it was purely an access thing, but, as an adult, it’s a case of wanting that sweet nostalgia sauce drizzled over the meat and potatoes HoMM gameplay. Therefore, when the SRPG urge strikes, I find myself reaching for 2. I’ve heard nothing but good things about 3 though, so perhaps it’s high time to advance a little. Besides, I can only betray Roland for that sweet Archibussy so many times before it gets a little old.
My reservations about the art style aside, I think fans of the series would do well to check out the demo. I don’t pretend to be an expert, but, the price is right, and the gameplay feels very solid to me.


Full disclosure, the last time I studied chemistry was 20 years ago, and I was not a particularly good student, so take this with a heaping helping of NaCl.
It isn’t the direct reaction of Drano + PVC that causes the issue. Rather, it’s the heat given off from the reaction of the clog and the lye. Apparently it’s significant enough to be an issue. I tried looking up how much heat might be released by the reaction, but I went crosseyed reading the formula, so someone else will have to do the math on that one.
Also, I know you said caustic material doesn’t react with metal, but Google doubts you on that front, for whatever that’s worth. In fact, zinc is specifically called out as a metal with which sodium hydroxide reacts pretty strongly, which is important because many water lines are steel galvanized with, you guessed it, zinc.


too unsophisticated to understand The Jesus & Mary Chain like me



Mmos and arpgs are intrinsically linked by their gameplay loops. Admittedly, this can vary to a greater or lesser degree depending on the specific games being compared, but Diablo 2 was, in many ways, proto-WoW.


Wandering through to mention that your local library almost certainly has a collection of cookbooks spanning decades, and, depending on your area, might even have stuff tied specifically to your region. Take the book, photocopy the recipes you’re interested in, return it, get to cooking!


I was told it was never about the size, it was about how you used it!


After VtM 1’s tumultuous release, not to mention the drama surrounding the sequel’s development, that makes sense to me.
That being said, I don’t think it’s quite as big a leap as the person above is making it sound. To use their words, The Chinese Room are known for “strong art direction, atmosphere, and story, [and] weak gameplay”. They also suggest that the games TCR make are “the exact opposite” of Bloodlines 1. Which is kinda boggling my mind, cause I’m pretty sure the critical and user consensus of that game is that it excelled in its art direction, atmosphere, and story, and fell comparatively short in its gameplay. In fairness, I think he was referring to the limited open world nature of VtM 1 vs the straight linearity of the “walking sim” genre, but still. I’d argue the most memorable section of VtM is the Ocean House Hotel, which is, basically, a linear walking sim level, and it’s not as though the og game did a ton with its open world.
Now there’s an argument to be made that Paradox made the wrong call by doubling down on the peripheral elements of the game, rather than hiring a team that has ARPG gameplay bonafides, but I think that’s only an argument that can be made with the benefit of hindsight. Additionally, is it true that the gameplay/combat of VtM2 is glaringly bad? I can’t speak for myself, but the handful of reviews I read characterize it as serviceable at worst. Which, again, seems right in line with the first game.
I’m very much on the outside looking in though.


Apropos of nothing more than my idle speculation, I’d guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy’s development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.
Lol you’re correct. Idk what happened there, meant to say fun!
Tremors is up there for me. Every couple of years I revisit it and have just as much time as the last.


It’s not.


Sorry man, I’m not knowledgeable enough about computers to provide a summary, but I’ll mention this fun tidbit: apparently, the shipped version of task manager contained thus guy’s home phone number in the code by accident. He commented it out, but left the phone number in there, which means he can find instances of the source code being hosted online by reverse searching his home phone. Which is still a number he maintains, and he asks people not to call. Which is a bold thing to leave in the video imo
Ah I see, I misunderstood how you were applying the terms. My bad. I suppose I don’t typically talk about consoles or games independently of the experience that they offer, so whether it’s a new product with a vintage inspiration, or something vintage all the way through, I’d think of both products as retro, because, to me, they are both offering an experience reminiscent of an earlier era. I understand that’s an incredibly subjective experience though, and your take is probably more factually correct.


Tyl what til means!
Okay, I’ll bite.
My brother and I routinely dig out our old N64 when we go home for the holidays and enjoy an afternoon of retro gaming. In your opinion, I am using this incorrectly, because I’m actually vintage gaming, since I am using original hardware and software to do it (if I understand your assertion correctly).
But, our specific purpose in using that original hardware is to, as you say, “[relate] to the past, past times, or the way things were”. We engage in this ritual as an homage to when we were kids and getting a new game for Christmas was one of the highlights of the first quarter of the year. So, I argue our use case meets your definition of retro as well vintage, and that you’ve invented a false binary where none actually exists.


No I hear you. I just think you’re letting your negative perception of that element of the game’s community weigh in a little too heavily on your analysis of the game. People being annoying by talking about the game like beating it is a badge of honor (spoiler alert guys, you’re meant to beat the game) and your assessment of the Souls-like gameplay loop are, at best, tangentially related.
No shade to you, by the way. How the culture receives and talks about media is as big a part of its legacy as any constituent element of the text, and it’s a worthy subject for criticism. It’s just that, in my opinion, criticism is sharpened when the author is very clear about when they cease to review the game/book/movie and when they start to review the phenomena around that media.
Fwiw, this subject has been on my mind since reading a review of the movie Eddington in which the author talked about the temptation to stop talking about the movie and start talking about the subjects the movie was touching upon. I have been making a concentrated effort to improve my critical writing this year, and that line resonated with me. So, this diatribe has been fermenting in my head for awhile now, and your post was my excuse to get it out. By no means do I mean to lecture you on how you should feel about Dark Souls or it’s fandom.


Man, if they aren’t putting “It’s David Cronenberg’s Kenshi, more or less” on the metaphorical box, they’re making a mistake.
I checked out their FAQ, and it seems like the HoMM3 version of the fheroes2 project (or maybe vice versa, I’m not sure which came first).
I noticed that one of the features of VCMI was a totally reworked AI. Do you have insight into how that feels vs base game AI? A minor concern I have about these sort of fan projects is that the contributors tend to be among the most passionate and knowledgeable fans of the base game around, and their tweaks are balanced around that level of game knowledge.