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Cake day: July 3rd, 2023

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  • shutz@lemmy.catoGaming@lemmy.worldDon't make me choose!
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    1 month ago

    SMB3 was a revolution. SMW was an evolution.

    I personally prefer SMB3 because the controls feel tighter, where SMW sometimes feels “floaty”. But it’s a subtle difference. SMW gives you way more content, but not all of it is as good or as well-designed as the levels from SMB3 (though again, the difference is subtle.)

    They are both all-time top games, as is Mario 64.






  • My own pet peeve is UI components whose associated action is divorced from the components interaction feedback.

    For example, a button that seems visibly pressed (even lights up! Maybe there’s even audio or haptic feedback!) but once you release, nothing actually happens because you were supposed to press it or hold it down for slightly longer.

    This even happens with physical controls: in some elevators you can press a floor button such that it lights up momentarily, and even beeps, and yet the elevator doesn’t register the command and you have to press again, longer.