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Joined 2 years ago
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Cake day: October 21st, 2023

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  • See all this is fine for someone with good experience in git. They know how to solve the screw up. But wih junior devs, who don’t know much about it, they will just get confused and stuck. And one of the senior has to involve and help them solve. This is just annoying because these can be avoided very easily. Until they understand the pattern of how everyone operates with git, it just creates issues.

    To me first time causing this issue is completely fine. I will personally sit with them and explain then what went wrong and how to recover. Most of them will repeat it again, act clueless and talk like they are seeing this for the first time in their life. That is the difficult part to me.

    May be I’m just old school, and a grumpy old person, even though I’m not that aged.


  • Yeah.But many of them are extremely annoying. Specifically screwing up rebase. It is recoverable, but very annoying.

    That said I have seen juniors make two other common mistakes.

    1. Pushing your commit without fetching
    2. Continuing on a branch even after it was merged.

    I’m fed up with these two. Yesterday I had to cherry-pick to solve a combination of these two.








  • Going to be an unpopular opinion here. But i think the mixing of sharp curves, with very pixelish, textured hand is not really playing well together. Mixing these two styles are not easy and I have tried and failed several times. So I don’t think I can help much. But this really needs some rework IMO. I know this is not your artwork, so I’m just expressing what I felt.


  • I wonder how much of this is true. Statement from the publisher

    On Thursday, Krafton issued another statement addressed to “our 12 million fellow Subnauts.” The company said 90% of the $250 million payout was allocated to Unknown Worlds’ three senior leaders. Krafton accused the executives of abandoning their responsibilities in order to work on other projects, including a film, leading to delays for the game.