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Joined 2 years ago
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Cake day: July 22nd, 2023

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  • Small size means a smaller battery. If they make the phone’s processor too powerful, the battery will run out in less than a day, and then everyone will be mad about that. There’s also less surface to dissipate heat.

    Making things smaller is harder and more expensive, but people who want small phones don’t want to pay more than large phones.



  • And you can even return it, if it’s released and you haven’t installed it… Or if it’s on Steam, and you played it less than 2 hours.

    There really isn’t a lot of reason to strenuously avoid pre-ordering if you’re pretty sure you’ll buy it at release.

    And even better, a lot of games have pre-installs that can save you time at release. You could be playing the game instead of being mad that it isn’t downloaded yet.




  • Normally I’d disagree (because games written for a single console don’t do well with hardware upgrades), but since the old console already runs at different speeds when handheld and docked, I’d expect most games to be able to handle faster processors safely. We’ll have to see how that shakes out. If it really does run them better, and it has drift-proof sticks, I’m quite interested. Otherwise, I’ll wait a year or 2 until there’s a good, cheap library of games for it.


  • Right, hence I said “greatly reduces the chances”. I know some people are still affected.

    I think with careful, controlled exposure, they could greatly lessen this feeling (or maybe even eliminate it), but it’d be a long road and I question how important it actually would be to them, so I don’t actually suggest it.

    Personally, I love VR. I’ve always been an avid fan of 3D TV/Games and VR, and I always will be. I long for the day that AR is properly implemented.

    But I also understand that others don’t share that love, for personal or even physiological reasons.





  • I’m not defending Ubi here, they absolutely should have ripped this code out. They had to know the outrage that it would generate.

    But it might not have been a management decision. It could have been a “20% time” project where a developer designed and implemented a system that they thought management would like, and then it never got ripped back out after it was rejected. Those projects are usually barebones and use existing assets as much as possible, so it wouldn’t even mean that they had to stand up other systems to support it… They could just link to an existing ad from something else.



  • I hate grind, but I used to enjoy just playing D2 weekly, way beyond the weekly content.

    Then they decided that literally everything needed to be a slog, and that being overpowered was bad, and they ruined my fun. I went from 80 hr weeks (I know this isn’t healthy) to 1 hour weeks over the course of a couple seasons. I still spent a lot of time after the launch of the latest DLC, but after that was done, and they upped the base difficulty by removing the effect of levels on almost all base content, I struggled to stay engaged. This season, I just gave up. I’ve got like 15 levels, when I usually have 200-300 in the battle pass.

    I’m not saying they don’t have a grind problem, too, but it wasn’t what killed it for me.



  • I’m a casual who put a lot of hours into the game, enjoying it over a few seasons. Then they decided that what the community wanted was more difficulty, even at the lowest levels, and it has ruined the game for me. I used to just fire it up and shoot my way through a bunch of stuff, having fun.

    Now everything is a slog. I find myself having to get serious about getting through the most basic levels, instead of just running through it like a madman.

    As a consequence, I now play no more than a couple hours a week, and I’ve even skipped weeks entirely lately.

    You’d think this would resonate with someone, but I’ve heard nothing but complaints about this change. High-level, serious players aren’t in favor of it because it makes low-level content slow and boring, but doesn’t actually engage them any better than before. New players find it difficult when it should be teaching them the game. Mid-level players like myself get nothing from the increased difficulty, either.

    And yet they persist, adding even more modes that strip the point of levels from the game, and homogenize all the content.

    I’m hoping they smarten up next season, but I’m not real optimistic.