danhab99@programming.dev to Programmer Humor@programming.dev · 1 day agoC++ takes decades to masterprogramming.devimagemessage-square82linkfedilinkarrow-up1288arrow-down14
arrow-up1284arrow-down1imageC++ takes decades to masterprogramming.devdanhab99@programming.dev to Programmer Humor@programming.dev · 1 day agomessage-square82linkfedilink
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up50·1 day agoBut it’s the funniest language IMO, you can do frigging anything with it. Which is why it causes problems of course.
minus-squareLumisal@lemmy.worldlinkfedilinkarrow-up39·edit-21 day agoI need to find the nut meme about programming languages again Edit: Well this meme at least gets the gist of it
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up10·1 day agoOoh been there done that, but with opengl, lol memories…
minus-squareLogi@lemmy.worldlinkfedilinkarrow-up3·10 hours agoOoh been there done that, but with assembly language and direct register and video memory access, lol ancient memories…
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up2·8 hours agoAah! Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)
minus-squareLogi@lemmy.worldlinkfedilinkarrow-up1·edit-240 minutes agoYup. All of that. And the modes got even weirder too.
minus-squareDultas@lemmy.worldlinkfedilinkarrow-up3·16 hours agoYou get a matrix, and you get a matrix. Everything gets a matrix. That’s my main memory from OpenGL.
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up1·8 hours agoWorldmatrix, objectmatrix, movematrix, … !
minus-squareDultas@lemmy.worldlinkfedilinkarrow-up1·2 hours agoIt’s been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?
But it’s the funniest language IMO, you can do frigging anything with it.
Which is why it causes problems of course.
I need to find the nut meme about programming languages again
Edit: Well this meme at least gets the gist of it
Ooh been there done that, but with opengl, lol memories…
Ooh been there done that, but with assembly language and direct register and video memory access, lol ancient memories…
Aah!
Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)
Yup. All of that. And the modes got even weirder too.
You get a matrix, and you get a matrix. Everything gets a matrix. That’s my main memory from OpenGL.
Worldmatrix, objectmatrix, movematrix, … !
It’s been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?