ConcernedApe is a national treasure.
International treasure, too
Terraria, too!
I never got into terraria, I’ve tried a couple of times but couldn’t grasp the game loop.
I really liked minecraft when it came out though.
It’s all about building a base, digging a Hellevator and attracting NPCs/summoning bosses, for the most part.
I’d say Terraria has a lot more… structure in how you upgrade things. Minecraft is a lot more loose and free with how it lets you play, while Terraria expects you explore, collect, create and use the things you discover and create to move the story forward.
Maybe that was why, not entirely sure.
I did appreciate the complete freedom of minecraft.
Should point out I played minecraft during Alpha so it was long before any story was added to the game.
Even after story was added to the game in Minecraft, it allows you to play at your own pace a lot more.
Each stage of the game you trigger in Terraria, it gets more difficult, and new threats arise on the map. If you’re not upgrading all your gear in the designed paths, you’ll be suffering and dying a lot.
Minecraft doesn’t do that so much. It lets you choose which things you want to work on, or if you even want to work on them at all. There’s nothing stopping you from just deciding to build an idyllic cottage and not pursue a path to the Ender Dragon or anything else.
Terraria kind of pushes you along, Minecraft doesn’t and lets you play at your own pace. Definitely for different types of gamers, in some ways.
There’s nothing stopping you from just deciding to build an idyllic cottage and not pursue a path to the Ender Dragon or anything else.
Spent so long pretending it’s Stardew Valley 3D and now cries in wanting to change from peaceful mode but having so much villagers and building a large enough wall and lighting against zombie siege is taking so long.
There’s a mod which turns minecraft into stardew valley. Would strongly recommend, it’s really good.
It’s got great pacing. The more you cave dive the better ore you mine increasing armor but your find hp increases which bring the bosses and events. One of my favorites.
Terraria is less survival sandbox and more metroidvania. It garnered a lot of surface level comparisons to Minecraft (randomly generated world, building a base, caving required to find ores to smelt into bars to get better tools/armor), but Terraria has all of that as ways to progress and grow stronger instead of just being things you can do in the sandbox for fun/survival. It’s less about survival and more about finding ways to increase your DPS/Mobility/Defense to fight bosses. Although you can still flex your creativity to make visually appealing bases (and you want to have multiple, one in each non-evil biome and one underground, trust me).
Terarria is for people who like letting the progression tell them how to play. If you’re not into that, it’s a very shallow experience.
Ok, no seriously: Final update!
Haha, just kidding!
Them and Terraria. Love those folks.
And Don’t Starve/Don’t Starve Together by Klei.
deleted by creator
There’s been a lot of content added.
Patch 1.5 was massive and basically completed the game.
I thought that was going to be the last patch but now there’s a 1.6 coming and there will probably be more but I have no expectations.
It’s just a nice surprise when I see new content being developed.
I’ve been meaning to start it for years now, but I’m actually kind of intimidated by it at this point.
It’s among the least intimidating games I ever played. You statt super simple and progress at your own pace. At any time you have different things you can do but you’re free to focus on what you enjoy most.
Now you can optinize and rush certain rewards etc. But for the first playthrough just do whatever looks cool. It’s such a fun game.
Guess I talked myself into another playthrough.
I played it with my kids in coop mode.
What’s great is the progression system. You start very poor, having to cut wood, with nowhere to go that far. The areas and what you can do unfold themselves step by step.Can only play 2 players at once though right?
Up to four in split screen. We played it with my two kids in couch coop. We where three in split screen. Each player has one house. The money is shared, so I was working to get money, while my kids were exploring and having fun.
I don’t remember exactly but one player is mandatory (the one starting the “save”/“world”), then the three others are optional. However you don’t want to play a lot without the other characters since they will not progress (the more you do something with one character like cutting wood, the easier it is for this character).
Up to 8 players in the 1.6 update
I also played with my kids on lan, and they love it. Had to discipline them a bit to water the plants 😀
It starts off slow but by the second year you need the wiki open on a second screen, mainly to know when and where certain fish show up.
Well, not for long. 1.6 is the very last update ever (unless it breaks something and needs a hot fix) and then he’s working on Haunted Chocolatier full time.
Oh well, I thought 1.5 was the last lol.
Who knows with CA, I wouldn’t be surprised if they make another content update for SDV in a decade.
Concerned Ape tweeting from beyond the grave in 2087:
Updated compatibility with PS14
Minor bug fixes
Haunted Chocolatier beta coming soon!
Yeah, 1.6 is mostly just to help modders so nothing that special will be added. Excited for Haunted Chocolatier though.
Initially, yes. Recently CA tweeted this:
https://sh.itjust.works/pictrs/image/87db47db-c901-4812-b37e-fca4d8f07f46.webp
Oh, that’s good to hear!
There’s always some little QoL change CA puts in.
I’m hoping for a reliable way to get an auto-petter without going down the JoJa mart route.
There was an announcement, the Joja items are getting another way to get them, there will be another festival and winter clothing for villagers.
Wooooooooo baby
Stack luck (Ginger Ale and Lucky Lunch/Magic Rock Candy) then go panning on Ginger Island to get your first lucky ring. If you don’t succeed take your stacked luck to Skull Cavern and just do a normal run and you might get one as a drop. With high luck your chances of getting an auto-petter and auto-getter from the loot floors. I have two lucky rings and always do ginger ale and rock candy and my luck stacks so high that I get pretty much a 100% drop rate of the things to the point it’s kind of a nuisance. Once find a lucky ring put it on. Later on you can take it to the forge to fuse with a burglars for double drops and again Iridium for the magnet. Now every day is a good luck day.
EDIT: You can also combine lucky rings with your favorite set of rings. For example luck/coffee with luck/burglars is a very funny combo.
For those curious about the upcoming update
Ginger Island was phenomenal. They took everything that made the game suck and fixed it without disrespecting players who liked doing things the old way, plus they added in some cool content which added a lot to the end game. Fairy dust is single handedly the best feature ever added since once you get a room full of Statues of Fortune you can just pump out any item you want at breakneck speed. Fairy Rose goes from being a niche flower you use for bees to a genuine powerhouse of a crop during a season which is normally a massive lull in production. The only thing that sucks about them is that they stack really badly. I really hope next update fixes that because that is unacceptable game design.
I’m gonna be that guy and say I don’t like Ginger Island, mainly because of the golden walnut hunt.
Yeah that didn’t have to be there. It’s easy enough to bypass with wikipedia which is what I ended up doing.