Finally, was wondering where exactly these things would have been used 😮
Finally, was wondering where exactly these things would have been used 😮
If you don’t have the strength to physically get it back then I guess you’ll have to live with the loss tbh
Be very keen to see steam OS everywhere, there’s a vetted interest in valve getting this widely adopted (more devices running it means more eyes on steam and more potential sales)
I’m keen to see the hardware variations device manufacturers come up with when they can just throw steam os on them and it all “just works”
I’m sure someone will repost old mates comics, bit strange to signup for newsletters just to get a comic that could easily be delivered on their website, the way every other artist does it.
Your membership to the service is now worse off comparatively, so the benefits you receive have shrunk. Shrinkflation feels pretty apt here
Hilarious, though this was an onion post
So that’s what keeps happening to all my cookies!
It reminds me of those horror movies where little creatures all merge together to form one large grotesque abomination. I bet they’re tasty tho!
Game was worth picking up for a dollar on a 14 day Xbox PC game pass trial membership. I got to see first hand how dogshit the performance is! Look at these great numbers (medium settings, no DOF, no volumetrics, 1440p, no vsync)
Look at it absolutely obliterate my 4090 and push my 13900k to the limit. Love to see games released in this state…
It’s performance, especially on top of the line hardware (13900k + 4090) is dogshit yeah? Just so we’re under no illusions about the state this game was released in.
The icing on the cake is colossal orders gaslighting saying that there’s no practical benefit to having anything above 30 FPS, as if there’s not a tangible benefit to playing games at a smooth 60FPS compared to a sloppy 30 FPS
If they’re going for “graphical performance”, whatever that means, the could probably use DLSS 3 to upscale a muddy 360p internal resolution image. It’ll be messy and gross, but fast.
Fascinating. Wonder how many more people are close to leaving other platforms and will end up here, what will be the next straw that breaks people’s backs
What a picky dragon, she just wanted him to drag-on his nuts across her face
Also need to factor in the codebase of Lemmy. Kbin is based on the Symfony framework so the barrier to entry is going to be lower, hopefully getting more people interested in contributing.
It’s still a pretty bleeding edge project, running PHP 8.3 and Symfony 6, so that’s nice at least
It’s a good move I feel. The original velocity on kbin has been lost over the past few months as the main owner struggles to get his own personal stuff organized. I’m pretty happy with this fork, the idea being that everyone will be about to contribute and perhaps these changes will eventually be brought back into kbin if they’re open to it.
At least one head rolled from that fiasco. The rest of the board needs to be yeeted out the window also while we’re at it
we are still here
Yes, people don’t leave occupied land. It’s never happened historically and certainly won’t happen now, that’s the point of occupation. People can acknowledge what happened but in practical terms thinking that somehow all native land will be returned is just naive.
So the same as literally every other country in existence yeah?
Important to contain all your mess to one side of the room, makes it easier to manage
Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.
Engines need constant feature packed updates, not bare bones rubbish. For example there’s no DLSS support for URP, it only works in HDRP. There’s also “no plans” for it according to the devs, which boggles the mind considering URP is arguably the better platform for mobile, console and regular console gaming.
Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.