I mean that’s what you get for writing the date wrong :)
I mean that’s what you get for writing the date wrong :)
That was fast. Their claim of 5 years in development is histerical.
The city map is a bought asset for a few hundred bucks. The survival mechanics were a bought kit too.
If you cut out marketing you could build that type of asset flip in weeks to months.
If it’s an existing language then it’s not secure.
If you make up your own language you’ll waste a thousand hours and someone might use the notes you used to learn it.
Just use damn encryption, it’s easy and fast. Also has additional benefits. If someone wants to force you to give them/translate your notes you can’t do much (they’ll know when your translation is inconsistent).
With encryption you can hide a volume inside another one. If you enter the weaker password you can put decoy files there, with just your run of the mill notes. While behind a stronger password you hide your actual diary.
That’s stupid, any cypher you can keep in your head is easily cracked.
If you want privacy, look towards encryption. Get a cheap laptop without internet access, install whatever Linux distribution, then keep everything encrypted.
So all you need to keep in your head is your master password.
They usually use both. Client side and server side detection together.
The problem isn’t the check itself usually, but rather latency. If you shoot a player on your screen you want immediate feedback (client side), instead of waiting for a roundtrip to the server until the blood spatters.
There have been shooters where the server decides if a bullet lands. So on your screen you hit the player and then they suddenly survived. So most shooters switched to: If the client thinks it hit, it hit. Which does lead on the receiving end to running behind a wall and still dying. Overall it feels better than the alternative though.
The whole topic is pretty much game networking, it’s a balance between doing it correctly (server side, slow) and faking to get it close enough (client side, immediate, easier to cheat, unfair if the player is laggy).
Of course there are some server checks that are always easy: For example if a player teleports or moves around the map faster than possible? You can flag them for review or if it happens too often kick/ban them. As long as you’re super careful about automatic bans (bugs exist).
Sacrilege! You broke the template, third and fourth slide should be the same :)
No, I’m not stupid. Also technically everything you create on company time and/or company resources no longer belongs to you.
I did have a boss once (software development) who hosted his own website on the company servers. Not 100% sure if that was ever green lit by the CEO (maybe, maybe not). But I was really annoyed when the server had issues due to that private site, when I didn’t have access to the code to fix them.
I upvote as a marked as read function (:
That’s why niche titles like Elden Ring or Baldurs Gates 3 totally flopped. Ah, wait…
20 lbs is 9.7% of your body weight. If you read the scale like you do math then I highly doubt you lost 20 lbs in 2 weeks.
Hell, I lost 20 lbs in 2 1/2 months (doing Keto, so still eating plenty of protein) and I still lost some hair as it was too quick. 20 lbs in 2 weeks is unbelievable, that would be 70,000 kcal of fat. While an average male uses around 2000 kcal a day, so that’s around 28,000 kcal in 2 weeks. It’s literally impossible, even if we say a handful of your pounds were water weight.
Holy shit that’s a beefy update. It also modernizes the gameplay with active dodges and cooldown potions.
I really need to get back to it after D4 :)
You still don’t get it? Your argument was most of them are druggies. But your own source says 2/3 of them have no drug problem at all.
As someone who just read over these comments: Your reading comprehension sucks.
Your own source says 1/3 of homeless have problems with alcohol/drugs. So 2/3 don’t.
Of those 1/3 with problems 2/3 have lifetime histories of drug or alcohol use disorders.
I’m a bit unsure there, but it could be building frustration? Sure, a good bunch of users left Reddit for example and Lemmy had a huge influx. But Reddit didn’t die, the user numbers are going back down again.
So where others blame too much growth on bad quality posts and comments, I’d say we don’t have enough growth to sustain a lot of communities properly.
Less sleep it is!
It was the first thing I noticed missing when upgrading to a new phone (OnePlus 5 to Galaxy S22). It sucked, always on display uses too much battery and all I wanted was a colored notification LED.
I’m now using aodNotify (Free version is enough, but I decided to pay once because it was so good) and now I got a little animation in the notification color of my choice again.
Stop caring? It’s just your job, there’s also doctors and lawyers and architects and …
You reply you’re a software developer. Either the topic ends there or how it often happens you get follow up questions like “What do you work on?” or “How to learn programming?”.
People are usually curious instead of jealous or annoyed. It’s just a conversation.
That’s really easy to avoid. Make the tax start at 100 million or something and you won’t hit a single middle to upper class home owner.
This isn’t an actual step forward, just a ploy to keep religion going for as long as possible.
It’s obviously all a lie, they just keep softening their policies to stay relevant in modern times. Imagine if they stuck to their old believes from a few hundred years ago or actually followed the bible, they’d become irrelevant in just one generation.
So instead they adapt to keep their power.