

I was mostly only thinking about Skyrim’s world. Skyrim as a whole has many flaws.


I was mostly only thinking about Skyrim’s world. Skyrim as a whole has many flaws.


For example, Fallout 3 doesn’t do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there’s always something to do moments away.
On the other hand, the world of Fallout 4 feels very cramped; you can’t go 5 meters without encouraging something. Bethesda’s games are interesting in this aspect – the worlds of different games are built similarly, but they differ in some small parameters (as in the density of Fallout 4), so they’re ripe for comparison.
Personally, I feel there were two peaks in Bethesda’s worlds – Morrowind and Skyrim. Both for different reasons.


You used to be able to pay Microsoft ~20€ to enable developer mode, so you were able to sideload emulators and other homebrew apps to the Series S/X. I’m not if it’s still possible.


I’d do the same thing if the disc scratches. I’d download a cracked version from a weird Polish website.


I’m not getting 4 until it’s $60 or less - if then.
It has Denuvo; I wouldn’t get it if it was free.
Thanks for the reply! I was thinking more along the lines of “open hardware” — either a mouse manufactured by a larger company so that it can be easily repaired, with the manufacturer happy to sell you spare parts (something like Framework laptops), or a mouse designed by an internet enthusiast that you can assemble yourself from off-the-shelf components and 3D-printed parts.
I once saw a build-it-yourself kit for an ultra-light mouse somewhere. I naively assume that such a mouse would be easy to repair. Alas, that kit would cost me my kidney.
A somewhat on-topic question: Is there an easily fixable mouse that wouldn’t cost me a kidney?


And paradox are going to release a whole bunch of pricey DLCs while abandoning the core game and ignoring critical bugs.
I wanted to push back on that. I know they do that with their strategy games, but to do it with story-driven games too? “That’s far-fetched,” I thought. But no, you were spot on: There’s day 1DLC, two clans are behind a pay wall.




I like the way the new wave of CRPGs — Pillars of Eternity, Tyranny, etc. — deals with this problem. Of course you have a journal with a quest log and a lore encyclopedia. In addition to that, if you hover over highlighted words (names, lore things) during dialogue, it shows you a short explanation.


I agree with Todd in the sense that the jankyness is part of Oblivion’s charm. However, I believe that the jankyness only works in a game from 2007, which has weird graphics and an overall surreal vibe. The jankyness is not charming in the dark fantasy of Skyrim nor in the hyper-realistic remake/remaster (whatever people call it).
I’d much rather see a standalone RPG built on OpenMW (without using Bethesda’s assets or world). I’ve recently played a bit of Project Cyrodiil – it it weren’t set in the TES universe, it could be a standalone game.


Personally, I was a bit confused if maybe a new expansion was announced (be it DLC or update). I didn’t really read the title thoroughly, sorry.
I’ve only played Scarlet Hollow and I liked it a lot. Glad to hear their other game is good as well.


Yeah, the news tab on Steam also doesn’t mention any DLC. And I’m fairly sure that the devs are hard at work on episode 5 for their other game.
I guess it was posted here to spark a discussion about the game?


Rust’s licensing is also problematic. The license has been worded in such a vague way that it may or may not allow forking or re-implementation. It may or may not require deleting all references to the word “rust” from a fork or re-implementation.
All of that is fully compatible with FSF and OSI definitions. There is nothing new in requirement that forks use a different name.
To add to this: Rust is dual-licensed under the MIT and Apache licenses, both of which are permissible and compatible with GPLv3. There’s nothing stopping anyone forking Rust and creating Stallman’s Rust licensed under GPLv3. I genuinely do not understand that paragraph.
I’ll look into how to make it draw less power. Thanks! That didn’t really cross my mind.
Why not use RPi Zero? That would require buying additional hardware. I’d rather use what I already have.
I did not know that Amazon sold digital music. But it kills me that Amazon and Apple are the two big choices. Out of the frying pan into the fire…
I thought that Tidal was a streaming service, and that you can rip music from there like you can from Youtube or Spotify.
Almost every time I look on Bandcamp, the artist I am looking for isn’t there. :( Also, last time I tried buying something there they only accepted PayPal which I stopped using a while ago. But it seems they accept normal card payments now. Neat.
I buy CDs – I even bought a CD drive to rip them – but international shipping really kills me. I guess brick-and-mortar music shops are still a thing…
I’d be broader and talk about points of interest instead of dungeons, but yeah. This, the art design of the world, and the music. Those are the strongest points of Skyrim.