This is why I think saying live service overwatch likes have no space isn’t a fair explanation to why Concord failed.
Some of the reasons why I think it failed:
- It was $40 when all competitors at free.
- We didn’t know or care about the cast of characters but were asked to pretend as if we’re big fans. They were quite generic
- It had a stank of trying to be better than the rest. Helldivers 2 and Marvel Rivals were unapologetically video gamey games, but Concord felt like it thinks it transcends game and movie industry.
This is why I think saying live service overwatch likes have no space isn’t a fair explanation to why Concord failed.
Or Deadlock for that matter, which is even sillier to declare DoA given that its still an in development, limited access product, and one aimed at more dedicated players. Not that any of thar has stopped people.
Not to mention it’s still in closed beta, even if a lot/most people have a key now
Hard agree. Valve is known for quality of course, but Concord failed for a variety of reasons that wouldn’t have been immediately obvious.
There’s a time and place for games to not feel like video games imo. It’s definitely not in what’s supposed to be a fast-paced multiplayer PVP setup.
Most definitely. Idk why they thought weekly cutscenes of literally nobodies would be something PvP players would be into.
I tried to play it but kept getting dx12 errors. I’m guessing another bug with Intel arc drivers