- cross-posted to:
- parenting@lemmy.world
- cross-posted to:
- parenting@lemmy.world
The “protection of children” has been the cited reason for a lot of controversial laws and measures recently. A common response is that parents should use parental controls to manage that on their own instead of relying on the government to do it to everyone. I found this article interesting since it touched on how the existing tools aren’t that good, and addressing that problem might be a better thing to focus on
Authors:
Sara M. Grimes | Wolfe Chair in Scientific and Technological Literacy and Professor, McGill University
Riley McNair | PhD Student in Information Studies, University of Toronto
This has been my main experience with “parental controls”. As soon as they are turned on, I lose any ability to manage the experiences available to my children. So, in areas where I see them as mature enough to handle something, the only way I can allow them access to that experience is to completely bypass the controls. In many ecosystems, if I judge that one of my children could handle a game and the online risks associated with it, I can’t simply allow that game. Instead, I need to maintain a full adult account for them to use. You also run into a lot of situations where the reason a game is banned from children is unclear or done in an obvious “better safe than sorry” knee-jerk reaction. Ultimately, parental controls end up being far more frustrating than empowering. I’d rather just have something that just says, “this game/movie/etc your kid is asking for is restricted based on reasons X, Y and Z. Do you want to allow it?” Log my response and go with it. Like damned near any choice in software settings, quit trying to out-think me on what I want, give me a choice and respect that choice.