So I remember once “playing” a visual novel.
Over the period of ~10 hrs of reading (maybe ~ 4 hrs for a normal-speed reader), there was exactly 1 (one) point, where I had a choice to make.
The rest was just clicking “next”.
That could have been a PDF (or 4, because there were 4 options in the choice) instead of a Windows executable.
Then there is this thing in scripted events, that some of the high budget games are guilty of.
It’s stuff like press button to open door or sth, where you are essentially stuck in place with nothing else to do other than press the button and whatever action is done, doesn’t end up increasing immersion in the least, because it is just like a cut-scene getting paused in between, just to say, ‘press button to continue watching the cut-scene’.
So I remember once “playing” a visual novel.
Over the period of ~10 hrs of reading (maybe ~ 4 hrs for a normal-speed reader), there was exactly 1 (one) point, where I had a choice to make.
The rest was just clicking “next”.
That could have been a PDF (or 4, because there were 4 options in the choice) instead of a Windows executable.
Then there is this thing in scripted events, that some of the high budget games are guilty of.
It’s stuff like press
buttonto open door or sth, where you are essentially stuck in place with nothing else to do other than press thebuttonand whatever action is done, doesn’t end up increasing immersion in the least, because it is just like a cut-scene getting paused in between, just to say, ‘press button to continue watching the cut-scene’.