The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square540fedilinkarrow-up1928arrow-down116
arrow-up1912arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 days agomessage-square540fedilink
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up1·4 days agoOne of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up1·3 days agoThe current difficulty of the game would be the “normal” ya dingus.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
Sure…