Trust me

  • Khrux@ttrpg.network
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    2 hours ago

    My overly ambitious Minecraft mod I long since gave up with was basically a pollution and yield mod to incentiveise a flow or early manual work > midgame automation > lategame manual work for the best resources.

  • JcbAzPx@lemmy.world
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    13 hours ago

    BTW, it’s okay to ignore the story on Stardew Valley. Never let anyone tell you you’re playing it wrong. There’s no such thing.

    • JackbyDev@programming.dev
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      1 hour ago

      I hate that devs put options in games and people think you’re bad for choosing it. Heaven forbid I want to experience Undertale’s genocide route or Stardew’s Joja story.

  • sp3ctr4l@lemmy.dbzer0.com
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    11 hours ago

    I am genuinely convinced that the difference between female autism and male autism just literally is the difference between Stardew Valley and Factorio/Satisfactory.

  • FiniteBanjo@feddit.online
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    13 hours ago

    I love Factorio but I had the polar opposite problem with Stardew Valley. I prioritized the dungeon, fishing, foraging, and the missable heart events, then when I ran out of other content I had to start slogging my way through daily back to back farming, selling, and gifting preserves in order to monotonously grind levels and hearts because all of the good buildable stuff is locked behind that wall.

  • binarytobis@lemmy.world
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    14 hours ago

    There are lots of stories like Last Starfighter where someone is recruited through video games for some fantastical job and some General or something is like “You have the highest score ever, only you can save us!” Always seemed pretty far fetched to me.

    But if we were going to another galaxy and they wanted someone to lay out production infrastructure? I could totally see recruiting based on most playtime on steam for Satisfactory.

  • mushroommunk@lemmy.today
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    16 hours ago

    My friend are planning to start a co-op run to get “There is no Spoon” and “Express Delivery”. I’ve never launched a rocket and he’s launched more than Kerbal Space Agency.

    Wish us luck.

    • Bustedknuckles@lemmy.world
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      15 hours ago

      In Space age, you can get these fairly comfortably, especially with two people. If you’re worried though, you can up resource size/richness/frequency and still get the achievements - just don’t turn on peaceful biters, I think

        • Bustedknuckles@lemmy.world
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          15 hours ago

          Careful about too many trees! Trees are the real enemy. I think you’ll do great - real trick is to just always know what’s next so you don’t waste time. Having a good set of blueprints doesn’t hurt either

            • Bustedknuckles@lemmy.world
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              11 hours ago

              Yeah, annoying to clear and not very useful after you get past basic power poles. They have a secondary benefits of messing with biter pathing and absorbing pollution, but for speedrun achievements (and even normal play IMO), trees shouldn’t be tweaked upwards

    • db0@lemmy.dbzer0.com
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      1 hour ago

      Oh man, ONI is the one I managed to get into for a while. I find the physics/chemistry simulation the most interesting. Having the environment itself trying its hardest to kill you is very fascinating. One doesn’t need any space aliens, the space itself is immensely hostile.

    • merc@sh.itjust.works
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      12 hours ago

      ONI has amazing “process engineering” where you take some substance, use a machine to transform it into another, feed it into a third, etc.

      But, what’s extra great about it is that it also includes a pretty basic, but still fully functional simulation of chemistry and physics. So, you can feed oil to the oil refinery to get petroleum, but it’s only 50% efficient. If you want a more efficient process you can boil the petroleum instead by dropping oil onto something hot. But doing that generates petroleum that’s at hundreds of degrees so you need to cool it down. So, instead of just doing that, you can pre-heat the oil coming into the boiler using the petroleum that the boiler produces, creating a counter-flow heat exchanger that cools the petroleum while pre-heating the oil.

      • Darkmuch@lemmy.world
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        7 hours ago

        Factorio is great at making you automate to save time. Endless map, with more and bigger resource piles as you move away.

        ONI is about fighting entropy. Everything starts in a nice and easy to use format, but as you use it, you make all this waste heat and matter. It’s about finding ways to use all the waste products, or build natural means to convert materials by running pipes through areas of excess heat.

        • merc@sh.itjust.works
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          5 hours ago

          Yeah, good description. Fighting Entropy is really the trick that makes ONI great. I just love how at the beginning heat isn’t even on your radar as something to worry about. You might not even know that the heat overlay exists. But, by the mid-game if you don’t start handling heat suddenly everything starts breaking.

          Also, the size is another big difference. Factorio has that endless map where you just keep expanding your conveyor belts. The further out you go, the more you have to worry about aliens, but after a while that isn’t much of an issue. Meanwhile in ONI as you start making bigger and bigger colonies, it starts to feel cramped.

        • Johanno@feddit.org
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          2 hours ago

          Oh god oh no.

          I played the sea island mod a bit. This is very different to ONI.

          Loved it. Can’t recommend (if you love your time that is)

      • Melobol@lemmy.ml
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        10 hours ago

        I do not want to admit how much time it took to build a working boiler. My magma volcano was under powered so the whole cooling with the oil generators didn’t work.
        Then I moved (destroyed the old one) and built a brand new in the core layer. Now that worked. But meanwhile my hydrogen production and oxygen generayors died down because the natural gas geysers and the excess co2 clogged my airways…

        • merc@sh.itjust.works
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          6 hours ago

          Yeah, a minor deviation from a working contraption can mean it fails completely. They’re often really unforgiving. But, they’re so satisfying when they work.

  • SpruceBringsteen@lemmy.world
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    14 hours ago

    See, if you were playing a real game like Elin, you could actually lick it for a taste. Can lick anything with the right trait in Elin.

    Anything can be licked, anyone can be milked.

    Begin your dream of a dungeon crawling stripper commune now, in Elin.

    • toofpic@lemmy.world
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      14 hours ago

      Just bought it based on your review. But beware: if there’s not enough milking, I’ll lick you in your sleep!

    • WorldsDumbestMan@lemmy.today
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      13 hours ago

      Anyone can be milked, huh?

      Can you be milked too?

      EDIT: Oh, it’s based on Elona. Makes sense, considering you could marry and have children with a rock.

  • Bustedknuckles@lemmy.world
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    16 hours ago

    Having way too much time in both, I view stardew as a gateway drug. It hooks you with cozy vibes but for sure rewards min/maxing. At least you don’t have to worry about UPS limitations!

      • Bustedknuckles@lemmy.world
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        16 hours ago

        Then you find yourself calculating if you should go home or pass out 100 levels deep in a remote cavern in a desert for a chance of getting something to pet your goats

    • Melonpoly@lemmy.world
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      12 hours ago

      Satisfactory is just frustrating because of having to do manual work around the clunky mechanics.

      • starchylemming@lemmy.world
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        59 minutes ago

        Factorio is just frustrating because of having your own creations in the way all the time. adding another floor above it is much less clunky. and you can make it pretty ❤️

        real talk: did you ever get to blueprints?