monica_b1998@lemmy.world to Gaming@lemmy.worldEnglish · 17 days agoWhy medieval city-builder video games are historically inaccuratewww.leidenmedievalistsblog.nlexternal-linkmessage-square4fedilinkarrow-up124arrow-down15cross-posted to: games@lemmy.world
arrow-up119arrow-down1external-linkWhy medieval city-builder video games are historically inaccuratewww.leidenmedievalistsblog.nlmonica_b1998@lemmy.world to Gaming@lemmy.worldEnglish · 17 days agomessage-square4fedilinkcross-posted to: games@lemmy.world
minus-squareFishFace@piefed.sociallinkfedilinkEnglisharrow-up3·16 days agoThe central point is that villages and towns grew only very slowly, and were planned, but if you get rid of the first constraint in order to be fun, you naturally end up with something like “organic” growth.
The central point is that villages and towns grew only very slowly, and were planned, but if you get rid of the first constraint in order to be fun, you naturally end up with something like “organic” growth.