Minecraft is easy to pirate…but why? Well to answer you: there is 0 effort to pirate it, download the client.jar from mojang official APIs (which is totally FREE) and run the jar without using any valid session ID, done! What…that’s too easy, were is the catch? Well you can’t have a skin, you can’t play minecraft servers that don’t allow un-authenticated users and anyone can use the same user without any password
Is that really piracy? I mean i am using a free thing, not messing with microsoft shit - yes i did read mojang eula and no- it’s not against it.
So i wonder: can we just not call it piracy? Dunno…i leave the words to y’all!


It’s basically a free single-player demo with extra steps. Not being able to play on legitimate servers is realistically a huge drawback, honestly. And also, Microsoft knows it’s a huge opening for “piracy” which is why they’ve created Bedrock edition which is where all their monetization efforts and future content updates will be increasingly directed.
Neither you nor I are supposed to ever care about Bedrock, or are ever expected to pay a cent for Minecraft. We are a tapped resource financially with nothing left to give and trying to get more money out of us and our community would be like trying to get blood from a stone. But that doesn’t mean we’re not important. Our role, even as free-to-play pirates in the Minecraft ecosystem, is to create content and create brand awareness, to keep it trending and on people’s radar, so that when children and whales are drawn to it, Microsoft makes sure the first thing they see is some Bedrock edition thing and they can start shelling out cash immediately.
The whales, children, and naive parents are where the free money is. We’re just part of the advertising pipeline aimed at those demographics. We create buzz, they buy.
An apt metaphor: we’re the win95 home pirates that get every company to buy an official license