Digital Bros joins the chorus of game companies putting people out of work in the name of “operational efficiency.”

  • BananaTrifleViolin@kbin.social
    link
    fedilink
    arrow-up
    16
    ·
    1 year ago

    Ironic for a company that published indie hits like Terraria and fresh mainstream games like A Tale of 2 Sons.

    This does not reflect the whole gaming market but rather the failure of publishers to innovate well and make new things people like. Big publishers are risk averse and it’s a common path them as they get bigger, and care more about shareholder value or venture capital. They won’t take risks, and can’t accept failures so they retrench. It’s not a recipe for success as that end of the games market is already dominated by big publishers churning out annual versions of their mass market games.

    A publisher like 505 r ally only has two possible futures on this road - go bankrupt as they can’t compete or get bought out by a big fish who want their IP.

    It doesn’t say much abou the games market as it’s actually very large, vibrant and varied. A publisher like 505 is not on the vanguard of the games market and like most people I had to look them up to even see which games they had published. This is just yet another company being mismanaged into oblivion and well beyond its hey day.

    • NightAuthor@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Isn’t baulders gate a good example of an indie dev doing good work and not just playing it safe? While also not going bankrupt.

      • KermitLeFrog@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        2
        ·
        edit-2
        1 year ago

        Baldur’s gate is the third installment in a decades old franchise that is based on d&d, a franchise that has been established for nearly 50 years now

        • iheartneopets@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Yet it still managed to be fresh and, in my opinion, make the next big leap in what rpgs are capable of. Sequels aren’t really the problem, and I don’t mind them really—in a vacuum. The bigger problem is what ‘sequels’ are in corporate speak; making minimal effort and doing the same things over and over again, trying to profit off of name recognition alone. They don’t see a franchise and think “Great, a chance to dive into this world and see all it has to offer and what makes it tick,” they see it as a chance to make maximum $$$ while not feeling like they need to do much.

          Once again, corpos ruin everything.

        • Astaroth@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Calling BG3 a sequel is very disingenuous, it shares nothing in common with BG1 and BG2 besides the name.

          Being based on d&d and having two previous big hits in a row (Divinity Original Sin 1 & 2) obviously mattered though.

          • KermitLeFrog@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 year ago

            Right, but from the perspective of a gaming company CEO, it being a sequel is everything. You have to remember, these people are incredibly uninformed and shortsighted. Think of the dumbest person you’ve interacted with ever, and that’s about as intelligent as the smartest CEO. They see that Baldur’s Gate 3 sold well, and all they learn from that is that sequels are a profitable endeavor. They couldn’t care less about any of the context that makes it a good game.