• caut_R@lemmy.world
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    1 year ago

    Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…

    • TheEntity@kbin.social
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      1 year ago

      Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.

      • WidowersWife@feddit.de
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        1 year ago

        When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.

          • addie@feddit.uk
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            1 year ago

            Seems likely. It only stutters on Windows - run it through Proton on Linux, where it’s translating it all to Vulkan, and it’s silky smooth. Maybe off by a frame or two as well of course, but it’s pretty much locked to 60 fps in either case on my machine and can’t really check. DirectX seems quite bad for hitching when a new shader is loaded - they’d all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don’t rewrite your engine on Windows to accommodate it, then you’ll have problems.

        • Zoboomafoo@lemmy.world
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          1 year ago

          In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason

          • HaoBianTai@lemmy.dbzer0.com
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            1 year ago

            I think this one was level streaming related. It only happened during traversal (mostly) and was severe, plenty of YT videos showing it.

            It disappeared entirely once I upgraded to a 3D V-Cache chip (5600x -> 5800x3d).

      • TonyTonyChopper@mander.xyz
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        1 year ago

        you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows

          • Keegen@lemmy.zip
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            1 year ago

            It looks better, sure, but not -120FPS better. I find that to pretty much always be the case when it comes to ray tracing, the price in performance is just never worth the visual improvement.

    • Carighan Maconar@lemmy.world
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      1 year ago

      It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.

      • iheartneopets@lemm.ee
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        1 year ago

        So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.

      • Gabagoolzoo@kbin.social
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        1 year ago

        From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.

      • Bilb!@lem.monster
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        1 year ago

        I don’t think anything was wrong with Sekiro. Maybe because it’s not online?