If you did all the content you would probably be max at everything by the time you finish a playthrough unless you lose lots of souls. Would there be an enemy or boss that would be significant hurdle for content to be fun at that point? Or would you intentionally need to do stuff to make it fun.
Because of the diminishing returns you would actually also hit that point far earlier than max level as well.
Not even close. I 100%'d the game and you don’t get anywhere close to max everything. Plus, my point was that max everything actually doesn’t make a huge difference because you get diminishing returns from each stat. For example a 70 in a stat vs a 99 in a stat is almost nothing.
Idk what you’re on about, I platinum’d the game and I’m only RL200 in NG+3. RL200 is enough for a decently strong (but not OP at NG+3) battle mage class. I stopped leveling after hitting 200 at the end of my NG+2 playthrough and plan to play the DLC after NG+3 at the same RL.
It’s not too much to ask that a Soulsborne enthusiast who’s replayed the game multiple times and put in over 150hrs just decide when enough is enough regarding leveling. It’s been that way since Demon Souls. It’s an intentional part of the game design.
Why would you expect the game “scale” and retain its difficulty when you are 99 in every single stat? That’s ridiculous.
Why are you even here, the way you’ve said things clearly shows you havent played or if you had you probably dropped it because you couldnt clear the first boss.
What are you even talking about, do you understand the concept of new game plus? I cleared all content in a single playthrough at RL150 after 100 hours, NG+ is required to get all endings and platinum the game just like most RPGs.
You control when you gain stats. You don’t have to level up. You can literally do 100% of the content and stay a level 1 Wretch the entire time. It’s one of the most common challenge runs.
It’s bad though because it has too much stuff to do but in a way that makes it so there’s nothing to do at the same time. Lazy lazy Miyazaki. Had more fun with Tears of the Kingdom.
You’re complaining that a game has too much content?
Games not scaled for you play all the content, not entirely the same complaint.
I mean, it kinda is though? The stats all have diminishing returns.
If you did all the content you would probably be max at everything by the time you finish a playthrough unless you lose lots of souls. Would there be an enemy or boss that would be significant hurdle for content to be fun at that point? Or would you intentionally need to do stuff to make it fun.
Because of the diminishing returns you would actually also hit that point far earlier than max level as well.
Not even close. I 100%'d the game and you don’t get anywhere close to max everything. Plus, my point was that max everything actually doesn’t make a huge difference because you get diminishing returns from each stat. For example a 70 in a stat vs a 99 in a stat is almost nothing.
Idk what you’re on about, I platinum’d the game and I’m only RL200 in NG+3. RL200 is enough for a decently strong (but not OP at NG+3) battle mage class. I stopped leveling after hitting 200 at the end of my NG+2 playthrough and plan to play the DLC after NG+3 at the same RL.
It’s not too much to ask that a Soulsborne enthusiast who’s replayed the game multiple times and put in over 150hrs just decide when enough is enough regarding leveling. It’s been that way since Demon Souls. It’s an intentional part of the game design.
Why would you expect the game “scale” and retain its difficulty when you are 99 in every single stat? That’s ridiculous.
So you had to reset the game increasing the difficulty to get more out of it. That’s not doing it in one playthrough.
Why are you even here, the way you’ve said things clearly shows you havent played or if you had you probably dropped it because you couldnt clear the first boss.
What are you even talking about, do you understand the concept of new game plus? I cleared all content in a single playthrough at RL150 after 100 hours, NG+ is required to get all endings and platinum the game just like most RPGs.
You control when you gain stats. You don’t have to level up. You can literally do 100% of the content and stay a level 1 Wretch the entire time. It’s one of the most common challenge runs.
It’s bad though because it has too much stuff to do but in a way that makes it so there’s nothing to do at the same time. Lazy lazy Miyazaki. Had more fun with Tears of the Kingdom.
So… Miyazaki is lazy because there’s a lot of optional content?