• Viri4thus@feddit.org
    link
    fedilink
    arrow-up
    0
    ·
    24 days ago

    People are 100% ignoring that going mobile is a red herring for the fact graphical fidelity is becoming increasingly expensive and publishers need an excuse to divest from lifelike game worlds and graphics. It’s the perfect excuse to go back to stylized games like SOTC or HiFiRush without antagonising the CoD and FiFA type crowds that send death threats when the recoil changes left 0,01mm in the latest update, or when there’s women as protagonists.

    • warm@kbin.earth
      link
      fedilink
      arrow-up
      0
      ·
      24 days ago

      Graphical fidelity isn’t becoming more expensive, games (generally AA and AAA that target ‘realistic’ graphics) are just increasingly botch jobs. Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.

      What has this got to do with handhelds though? Handhelds will require studios to actually make their games properly again (I hope).

      • Viri4thus@feddit.org
        link
        fedilink
        arrow-up
        0
        ·
        24 days ago

        “Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.”

        This, as a generalisation, is not true. A critical example is Demon’s Souls (2009 vs 2020) which was quite the transformation. Nevertheless, I do agree that games have been increasingly becoming more demanding of hardware for very little pay off in terms of visual quality. One can thank NVIDIA for that. At any rate, due to said visual fidelity and graphical demands, AAA games are now hitting 9 figures in development costs which is problematic. Furthermore, the gameplay loops have seen very little evolution in the AAA space whereas companies keep dumping wads of cash on dubious graphical technology like path tracing (which we’ve seen before, those of us who were here for Giants and Larrabee). Pathtracing brings nothing to the table in terms of gameplay and is basically a tech demo to convince people to buy overpriced hardware (in terms of efficiency). Handheld on the other hand has driven people to games like balatro, vampire survivors, valheim, etc, that have very little in terms of graphical fidelity but have well crafted gameplay loops. I think that’s the market Sony is eying.

        • warm@kbin.earth
          link
          fedilink
          arrow-up
          1
          ·
          24 days ago

          It is more and more true as each developer looking for them shiny games switch to UE5 and dont bother replacing its shitty ghosting and blurry TAA and ML upscaling crap.