• Tar_Alcaran@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    4
    ·
    13 days ago

    It’s a small piece of the gameplay, but the randomness it forces rather than just always using OP moves gives it a lot of replayability.

    This was basically the reason for me to never play it again (with the dreadfully poorly made “socializing” part a close second). I absolutely hate when my strategy has to be based on randomness and I need to hope for a good card to do the thing I want.

    It’s absolutely a deckbuilding game, just not a roguelite deckbuilder.

    • meant2live218@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      13 days ago

      A lot of good games can be based on randomness. Being in control of the deck building means that your choices shape the odds. I used to have a similar viewpoint as you, but learned to really embrace randomness and the design challenges it presents.

      I say this as a Magic player, where even the greatest players in the world can get screwed or flooded on mana. The possibility of screw/flood increases the importance of card draw/card selection, makes the playability of low-mana cards more important, and makes heavy color pip investment, multiple colors, and higher mana costs a very serious concern.