nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 13 days agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square29fedilinkarrow-up155arrow-down16
arrow-up149arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 13 days agomessage-square29fedilink
minus-squareVoyajer@lemmy.worldlinkfedilinkEnglisharrow-up9arrow-down1·13 days agoIt’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.
It’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.