I guess we’ll still need mods for FromSoftware games.
I remember when Nintendo took the same approach with The Legend Zelda Tri Force Heroes game… I don’t think it worked out that great…
Game feels like a cash grab.
Nominated for GOTY next time for sure.
“Yay a fromsoft coop game! I sure hope there aren’t any arbitrary rules for online play like they usually do!”
It’s still unclear to me if you are always a trio.
Is “solo” you + 2 bots?
Can you play as 2 friends + 1 bot or 1 random player?
From the original interview:
IGN: Sure. [Laughs] Back to the game, one thing that wasn’t clear to me yesterday. Do you have to play it online in a group of three, or can you also play it solo or in a duo?
Junya Ishizaki: The game is designed to be played as a three-person team, but you can play it as a solo player.
IGN: Oh, great. Or in a pair?
Junya Ishizaki: No, it’s either one-player or three-player.
So it’s either single player or three humans.
I don’t know what it is with Japanese devs and arbitrary multiplayer decisions. The way Capcom handles Monster Hunter’s multiplayer continues to baffle me.
From a PC gaming perspective, it feels like Western developers decided to just give players multiple options to play together all the way back in the 1990’s. This sort of thing always feels badly regressive to me.
I can already hear Fromsoft fans say “it’s for lore reasons”, “it’s Miyazaki’s vision”, “git gud”, etc.
Stupid, but at least better than for example Helldivers 2.
No, because Helldivers 2 will let you play with any number of up to 4 players. 1,2,3,or 4. Not only 1 or 4.
Yes, but the gameplay is absolutely not tailored towards solo players. I tried and it was a mess.
So far we don’t know this’ll be tailored for solo, either.
I don’t know, I usually play duo and 5-6 is overtuned, and nearly impossible. Especially on automatons, because it just spawns infinity low levels. But then diff 9-10 feel like diff 3-4 because even though they spawn the big enemies, for some reason it spawns less of the low levels.
The game feels like it has automatic scaling, but it always feels like it is set up wrong.
I think I just did automatons back then because that’s where the rewards were but it was a completely overwhelming number of enemies spawning in non-stop. Combined with the sort of time limit I just did not enjoy that experience at all. Maybe you can kinda get better and grind through it I feel I’d rather waste my time and money on something that’s balanced around singleplayer, even if just optionally.
That’s so weird. Why not give an option for two? What if a lot of players only know one other player? What’s the reasoning for “one, or three players”?
Just their artistic vision and game design philosophy, which I can both respect and go WTF at the same time. Like with their steadfast refusal to provide the option to turn off invasions.
Turning off invasions while still playing coop you mean? Cause offline mode turns off invasions (duh). I guess invasions are part of the thrill in their mind and after a random coop sunbro and I were invaded by a phantom while super low health and outta potions way into a dungeon in Dark Souls and managed to survive by hiding away together with no voicecomms, it‘s hard for me to disagree with them lol
Because From. That’s the kings of nonsensical stuff like that.
I remember reading that bosses just scale to the amount of players so my guess is solo is actually solo. This would make the solo or trio only decision even stranger…
Summons were Dark Souls’ easy mode. In Elden Ring summons activate normal mode. Not an improvement.
Running a single-player melee build shouldn’t be a challenge mode.