During the winter sale today i picked up State of Decay 2 for me and my friend, so that’s the game for today. From what i understand the multiplayer is frowned upon due to the tether, but it was a lot fun for us to play together regardless. I really like how this game does it’s “story” too. The way it’s very dynamic is fun and allows for you to have a original story every go around in my opinion. When starting, I took some survivors after skipping the tutorial. Right now is my favorite is Gerald:

I like his jaw. I’m a bit disappointed none of my Xbox saves transferred over, but i’ll live.

I went ahead and cleared out three plague hearts while i was at it and moved my base. I appointed Gerald as the leader after helping out two other factions and then went and moved bases.

Me and my friend had to hike back after a supply run because the car ran out of fuel. On the way back we ran we ran into a tank and had to fight it with only a few rounds and a melee weapon. We managed to beat it with a sick ass animation when it got downed And then got home with the building supplies and built some barracks.

  • scops@reddthat.com
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    3 days ago

    State of Decay is one of my guilty pleasure series. I know it’s got its faults, but I keep going back to it once every couple years or so.

    The standard difficulty just nails that dopamine cycle of grinding and reward, until you’ve got a thriving community that can hold off all threats until the resources in the map are totally depleted and it’s time to move on.

    I could probably get a bit better at the game and tackle the harder modes, but that would up the stress factor and make me more likely to put it back down faster.

    I’m glad Microsoft is dropping their internal releases on competing platforms now, because otherwise I’d probably never play the upcoming third one as a Linux and PS5 player.

    • MyNameIsAtticus@lemmy.worldOP
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      3 days ago

      Its so addictive despite being incredibly simple. I wish more games had something like the “cycle”. Even just the soft story aspects like with the final event being determined dynamically by your leader and other choices would be amazing