MJ12 Detachment Agent

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  • 125 Comments
Joined 9 months ago
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Cake day: July 10th, 2025

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  • Doesn’t sound like the Disney-themed game is going well.

    Their PR rep seems to confirm (surprised at the relative honesty) this:

    "Liz Markman, the senior director of global communications at Epic, said Bloomberg’s reporting is “not reflective of the ambitions of the Disney collaboration. We are building a new games and entertainment universe of Disney experiences.”

    I play indie games and in more niche genres, so I am somewhat outside of mainstream sensibilities, but is there much of a market for a Disney-themed extraction shooter?

    Seems like a bad fit, but what do I know.


  • On one hand, I would prefer if this was done automatically, on the other hand I encountered a rather interesting error the first time I tried it.

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  • I personally don’t understand how people play RPGs on console. I don’t mean this in an arrogant or aggressive manner, back in the day (most of 2000s) consoles completely fucked the PC game market, but that’s not the case today.

    These days it’s irrelevant, the market is so huge that one can play tons of unique PC only RPGs and it doesn’t matter what Obsidian or Bethesda are doing.

    In context of RPGs, consoles make it difficult to have skills systems, include text, allow modding (I still play Fallout 1/2 and Arcanum every few years, more than a quarter of a century later) and do result in UI/UX inefficiency which in turn limits themes and approaches that can be used in world building.

    One just has to look at VTMB 1 (computer focused) and VTMB (cross platform, but UI is console based and game design was console focused).




  • They definitely want to sell hardware and have closed platforms built around their hardware.

    But that’s not as easy to do as it was even 10 years ago.

    The nature of gaming is changing and it’s more difficult to differentiate based on hardware alone. You have indie games which tend to be multi-platform, you have Roblox, Fortnite, PC specific games have also become more common.

    And it’s difficult to manage hardware costs and show meaningful graphical quality improvements. Hardware subsidies in the first few years of a new console are basically not viable anymore.

    Even Nintendo’s handheld dominance is being slowly challenged (their games are extremely expensive on a relative basis).










  • I never knew there were two Beverley Hills Cop video games. Although both sound very uninspired. I might check out the 1990 DOS version, as an excursion in time type of experience.

    Some other adaptions that I thought were interesting:

    • City of Lost Children - Seems like the art was great but the point and click gameplay was horrendous. Might have to play this with a guide.
    • Fifth Element - Sounds like a 90s era cheap tie-in game.
    • The Crow: City of Angels - As described in the wiki article, the beat em up gameplay sounds as generic as you can get. The Crow could make for an awesome RPG experience.
    • Cutthroat Island - One of my hidden gem movies (probably mostly nostalgia), game doesn’t sound interesting. Why couldn’t they make a Cutthroat Island strategy game in the vein of Tropico 2: Pirate Cove?
    • Fight Club - Superficially, it sort of makes sense to make a fighting game based on Fight Club, but in reality this is an awful fit for the book/movie.
    • The Godfather (1991) - An action side-scroller based on The Godfather?
    • The Lawnmower Man - Might have to check out the FMV version, it could work well considering the 90s themes and aesthetics.
    • Little Nicky - Last time I watched this (in the cinema no less), I was a young kid. The game doesn’t seem (as) awful compared to the low quality tie-ins on the list.
    • Minority Report: Everybody Runs - Sounds like a shit tier action tie in for a pretty unique movie / short story.
    • No Escape - Would have never thought this movie would have had a game adaption, but it sounds like it was a super low effort adaption using source code from other movie adaptions from the early 90s.
    • Pandorum - You could make a really RPG or strategy game based on the Pandorum movie. I am assuming the iPhone only game was low effort and shit.
    • Platoon (2002) - Surprised to see there was an RTS variant, although the reviews suggest it was complete shit.
    • Ratatouille - One my favourite animated movies and they adapted it as a platformer? A strategy/tycoon (restaurant management) game would have been so cool.
    • The Sky Crawlers: Innocent Aces - One of my favourite movies. This is Wii only, I wonder if it’s playable on PC. Sounds like a good game.
    • Vampire Hunter D - Not sure if 90s era RE style survival horror is a good fit for the Vampire Hunter D movies. Might be a pain to emulate on PC.
    • Waterworld - While not a direct adaption, Flotsam does work as a spiritual strategy/colonysim adaption for Waterworld. The formal adaptions don’t look appealing.
    • Wild Wild West: The Steel Assassin - I remember playing this as kid, it didn’t seem too impressive even back then.

    Might have to check out City of Lost Children, The Lawnmower Man, The Sky Crawlers: Innocent Aces (if I can make it work on a PC) and possibly Little Nicky (purely for the sake of nostalgia).





  • I personally think “eurojank” is almost like a sign of quality. Sure you can have a bad game that has janky elements, but any truly innovative/interesting games will have some measure of jank because you’re not dealing with a template.

    Then there is issue of genre. Complex strategy games like Kingdoms Reborn, Transport Fever 2 or Evolution of Ages: Settlements have to have a measure of complexity to be fun and with complexity, you will have jank.

    Settlements in particular can superficially look like some trash game, but if you get into it you’ll find a very in-depth game that takes inspiration from multiple genres, allows for very different playstyles and requires you to experiment and take risks to beat often overwhelming odds.







  • Agent_Karyo@piefed.worldtoGames@lemmy.worldTo make video games for Gen Z, be authentic
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    25 days ago

    The headline and even the content of the article don’t make much sense and I don’t get why they are so focused on the term authentic (and what do they mean by it).

    Surely a viral coop game, $70 AAA and a $20 indie game can all be authentic (or not). So what does authenticity mean in this context?

    And some “clones” are actually pretty fucking good.

    How big is traditional marketing for games in the US or Western Europe? I remember seeing billboard for TheSims, COD and a few other games when I lived/travelled in the US, but this was a while ago.

    In Ukraine, the only time I’ve seen traditional marketing for video games was with new Stalker game.

    I would almost be inclined to say digital hobby news/discussion (doesn’t matter which platform/type) has de facto become traditional marketing in context of video games.