Agent_Karyo
MJ12 Detachment Agent
- 112 Posts
- 125 Comments
Agent_Karyo@piefed.worldto
Games@lemmy.world•Epic Games Pins ‘Fortnite’ Comeback on Disney Partnership (a Disney extraction shooter)English
1·3 days agoDoesn’t sound like the Disney-themed game is going well.
Their PR rep seems to confirm (surprised at the relative honesty) this:
"Liz Markman, the senior director of global communications at Epic, said Bloomberg’s reporting is “not reflective of the ambitions of the Disney collaboration. We are building a new games and entertainment universe of Disney experiences.”
I play indie games and in more niche genres, so I am somewhat outside of mainstream sensibilities, but is there much of a market for a Disney-themed extraction shooter?
Seems like a bad fit, but what do I know.
Agent_Karyo@piefed.worldto
Fediverse@lemmy.world•Here are my 2 most overlooked Mastodon Alt-Text features!English
6·3 days agoOn one hand, I would prefer if this was done automatically, on the other hand I encountered a rather interesting error the first time I tried it.
I added this screenshot of a solar system colonization game:

This was the auto-generated text provided:
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Agent_Karyo@piefed.worldto
Games@lemmy.world•It seems that Valve is working on a "SteamGPT" feature that will apparently deal with Steam support issues and is somehow connected to Trust Score and CS2 anti-cheatEnglish
5·4 days agoBut this is not viable for every use case. If there is a major issue with my Bank account, I want to speak to person, period.
Specific actions have automated workflows is of a course a good thing.
Documentation is also good, but it often doesn’t account for edge cases or your unique situation. Not to mention, the majority of the public is not going have the desire to deal with documentation.
Agent_Karyo@piefed.worldto
Games@lemmy.world•Starfield on PS5 Pro is the best it's ever been, but it's still Starfield | RPG SiteEnglish
81·6 days agoI personally don’t understand how people play RPGs on console. I don’t mean this in an arrogant or aggressive manner, back in the day (most of 2000s) consoles completely fucked the PC game market, but that’s not the case today.
These days it’s irrelevant, the market is so huge that one can play tons of unique PC only RPGs and it doesn’t matter what Obsidian or Bethesda are doing.
In context of RPGs, consoles make it difficult to have skills systems, include text, allow modding (I still play Fallout 1/2 and Arcanum every few years, more than a quarter of a century later) and do result in UI/UX inefficiency which in turn limits themes and approaches that can be used in world building.
One just has to look at VTMB 1 (computer focused) and VTMB (cross platform, but UI is console based and game design was console focused).
Agent_Karyo@piefed.worldto
Games@lemmy.world•PlayStation Studios Removes Nearly All PC References From WebsitesEnglish
1·10 days agoThey definitely want to sell hardware and have closed platforms built around their hardware.
But that’s not as easy to do as it was even 10 years ago.
The nature of gaming is changing and it’s more difficult to differentiate based on hardware alone. You have indie games which tend to be multi-platform, you have Roblox, Fortnite, PC specific games have also become more common.
And it’s difficult to manage hardware costs and show meaningful graphical quality improvements. Hardware subsidies in the first few years of a new console are basically not viable anymore.
Even Nintendo’s handheld dominance is being slowly challenged (their games are extremely expensive on a relative basis).
Agent_Karyo@piefed.worldto
Games@lemmy.world•Day 626 of posting a Daily Screenshot from the games I've been playingEnglish
2·10 days agoI don’t know if making the painting for this kind of game tedious and slow is a good idea. It’s authentic, but not everything needs to be authentic in a video game.
Agent_Karyo@piefed.worldOPto
RetroGaming@lemmy.world•[ScummVM], the best tool for playing obscure old PC games now supports the sublime FMV cheese of Crime Patrol 2: Drug Wars and [Necronomicon: The Dawning of Darkness], a Lovecraftian adventure one YouEnglish
4·9 days agoThe review for Necronomicon: The Dawning of Darkness (2000) on Steam (91 positive, 116 negative) and on GOG (3.3 with 56 reviews) suggests it’s not total trash.
And it’s made by Microids, a relatively well known studio in the adventure games space. They made a bunch of early 3D euro-adventures starting from the early to mid 2000s including; the Syberia series, the Atlantis series, Amerzone (which recently saw a remake released).
My personal favourite is Post Mortem (2002), which is a bit formulaic, but I like the 1920s Paris setting.
A lot of their games are not on GOG and while you can find them without too much difficulty, I suspect some don’t run well and require modding. I am personally curious about Road to India: Between Hell and Nirvana; I like the setting, even if the main story seems somewhat cliche.
Agent_Karyo@piefed.worldto
Games@lemmy.world•PlayStation Studios Removes Nearly All PC References From WebsitesEnglish
1·10 days agoNot if there is no impact on your console platform if a given market segment would never spend money on your platform in the first place.
I bought Death Stranding and Heavy Rain on PC, I would not buy a Playstation just to play those 2 games.
It’s their call of course, I think the era of consoles as a siloed platform is slowly coming to an end.
Agent_Karyo@piefed.worldto
Games@lemmy.world•PlayStation Studios Removes Nearly All PC References From WebsitesEnglish
1·10 days agoGreat game, but the PC port UI is comically bad and lazy. It so bad on 32 inch monitor.
Agent_Karyo@piefed.worldto
Games@lemmy.world•What was the worst game adapation of a movie you have ever played?English
5·16 days agoI never knew there were two Beverley Hills Cop video games. Although both sound very uninspired. I might check out the 1990 DOS version, as an excursion in time type of experience.
Some other adaptions that I thought were interesting:
- City of Lost Children - Seems like the art was great but the point and click gameplay was horrendous. Might have to play this with a guide.
- Fifth Element - Sounds like a 90s era cheap tie-in game.
- The Crow: City of Angels - As described in the wiki article, the beat em up gameplay sounds as generic as you can get. The Crow could make for an awesome RPG experience.
- Cutthroat Island - One of my hidden gem movies (probably mostly nostalgia), game doesn’t sound interesting. Why couldn’t they make a Cutthroat Island strategy game in the vein of Tropico 2: Pirate Cove?
- Fight Club - Superficially, it sort of makes sense to make a fighting game based on Fight Club, but in reality this is an awful fit for the book/movie.
- The Godfather (1991) - An action side-scroller based on The Godfather?
- The Lawnmower Man - Might have to check out the FMV version, it could work well considering the 90s themes and aesthetics.
- Little Nicky - Last time I watched this (in the cinema no less), I was a young kid. The game doesn’t seem (as) awful compared to the low quality tie-ins on the list.
- Minority Report: Everybody Runs - Sounds like a shit tier action tie in for a pretty unique movie / short story.
- No Escape - Would have never thought this movie would have had a game adaption, but it sounds like it was a super low effort adaption using source code from other movie adaptions from the early 90s.
- Pandorum - You could make a really RPG or strategy game based on the Pandorum movie. I am assuming the iPhone only game was low effort and shit.
- Platoon (2002) - Surprised to see there was an RTS variant, although the reviews suggest it was complete shit.
- Ratatouille - One my favourite animated movies and they adapted it as a platformer? A strategy/tycoon (restaurant management) game would have been so cool.
- The Sky Crawlers: Innocent Aces - One of my favourite movies. This is Wii only, I wonder if it’s playable on PC. Sounds like a good game.
- Vampire Hunter D - Not sure if 90s era RE style survival horror is a good fit for the Vampire Hunter D movies. Might be a pain to emulate on PC.
- Waterworld - While not a direct adaption, Flotsam does work as a spiritual strategy/colonysim adaption for Waterworld. The formal adaptions don’t look appealing.
- Wild Wild West: The Steel Assassin - I remember playing this as kid, it didn’t seem too impressive even back then.
Might have to check out City of Lost Children, The Lawnmower Man, The Sky Crawlers: Innocent Aces (if I can make it work on a PC) and possibly Little Nicky (purely for the sake of nostalgia).
Agent_Karyo@piefed.worldto
Games@lemmy.world•Borderlands 4′s New $30 Expansion Pack Isn’t Winning Over FansEnglish
3·18 days agoI would add CDPR and Firaxis to that list. Although I would argue Firaxis has almost become a victim of its own success. I still play Civ 4 and 5, because with mods there is an infinite amount of playability.
The Civ 4 Dune total conversion is a lot of fun and it’s still getting updated (albeit these days it’s just new art from the movies).
Agent_Karyo@piefed.worldto
Games@lemmy.world•Borderlands 4′s New $30 Expansion Pack Isn’t Winning Over FansEnglish
8·18 days agoI posted a negative comment about Paradox games (stopped playing them because of DLC spam) in reference to Borderlands DLC.
In my defence, I post about indie games all the time on the Fediverse, even had random people message me thanking me for helping them discover some cool game.
I will stop with the flexing. :) Enjoy the rest of your weekend!
Agent_Karyo@piefed.worldto
Games@lemmy.world•Borderlands 4′s New $30 Expansion Pack Isn’t Winning Over FansEnglish
5·18 days agoI stopped playing Paradox games because of this.
Not mention that there are indie game alternatives that often offer something more innovative (albeit less polished) when it comes to Paradox-style strategy games.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•There's nothing 'euro' about 'eurojank,' says Stalker devEnglish
432·18 days agoI personally think “eurojank” is almost like a sign of quality. Sure you can have a bad game that has janky elements, but any truly innovative/interesting games will have some measure of jank because you’re not dealing with a template.
Then there is issue of genre. Complex strategy games like Kingdoms Reborn, Transport Fever 2 or Evolution of Ages: Settlements have to have a measure of complexity to be fun and with complexity, you will have jank.
Settlements in particular can superficially look like some trash game, but if you get into it you’ll find a very in-depth game that takes inspiration from multiple genres, allows for very different playstyles and requires you to experiment and take risks to beat often overwhelming odds.
Agent_Karyo@piefed.worldto
Games@lemmy.world•To make video games for Gen Z, be authenticEnglish
101·25 days agoThe headline and even the content of the article don’t make much sense and I don’t get why they are so focused on the term authentic (and what do they mean by it).
Surely a viral coop game, $70 AAA and a $20 indie game can all be authentic (or not). So what does authenticity mean in this context?
And some “clones” are actually pretty fucking good.
How big is traditional marketing for games in the US or Western Europe? I remember seeing billboard for TheSims, COD and a few other games when I lived/travelled in the US, but this was a while ago.
In Ukraine, the only time I’ve seen traditional marketing for video games was with new Stalker game.
I would almost be inclined to say digital hobby news/discussion (doesn’t matter which platform/type) has de facto become traditional marketing in context of video games.
A very DLSS5 Jackie Chan.
Agent_Karyo@piefed.worldOPto
Games@lemmy.world•"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytellingEnglish
9·27 days agoI also wanted more, but I think you are right, it’s paced exactly right for what it is.
Sometimes less is more.
Agent_Karyo@piefed.worldto
RetroGaming@lemmy.world•Remaster of the legendary Defender of the Crown game is being developed by a Ukrainian studioEnglish
2·27 days agoThat was a bit before my time. I started playing computer games in 96 with Simcity 2000, although the Amiga scene at the time sounded like a lot of fun (and you could still see the Amiga influence even in the mid 90s).
I think it depends on the remake and how it is done.
Agent_Karyo@piefed.worldto
Games@lemmy.world•Folk Emerging: stone age nomadic 4X strategy, demo outEnglish
3·1 month agoGood luck! I am pretty busy right now, so don’t think I will be playing any games, but never say never!
Feel free to cross post to:
!turnbasedstrategy@piefed.world (almost a thousand subs)





















I haven’t seen the startup ads in what seems like a decade. I don’t see a big deal with content creators providing reviews (and commentary), the key is finding content creators who are independent and focus on the needs of their viewers/readers.