Of course, I hope my comment didn’t imply otherwise. Unfortunately even a different title and completely original assets (AM2R?) won’t help much with some companies.
Good enough project will catch their eye sooner or later anyway.
I’m pretty sure devs are fully aware of what’s going to happen which is why they avoided putting their names on the project and included the source code.
Hammer was always going to come down since they included game assets in the build - news articles won’t really change much on this matter,
Didn’t have time to check it out myself yet but considering there’s still no public release date it’s most likely case of “things change too much to focus on teaching” or simply forgetting (spending days on a project can blur the line between what is and isn’t obvious). Not trying to dismiss your complaint obviously - one should expect people to need some guidance.
It might be worth letting the devs know - the more people mention it the more likely they’ll realize it’s a problem.
Ohhh, this looks interesting.
I forgot to post about 1.4.0 release which was a WAY bigger update but this is just as good opportunity to post about this project. Play HOMM3 y’all.
I tend to jump between games quite a bit depending on my mood and what else I’m doing at the time so this ended up a bit longer than planned. Sorry for the wall of text, just wanted to vent somewhere.
I’m still pretty early into the game (chapter/world 2, I think?) so all the puzzles are rather easy but that doesn’t matter - I’m having fun. It looks lovely too.
I’m a bit torn on this one. I really like the idea, (so far limited) story and the atmosphere of this game. On the other hand, I’m not a huge fan of the camera (I get what they were going for but it can be quite bad at times) or combat. Oh boy, the combat…
I can live with it being janky and not particularly involved but why in the name of our lord satan did they have to put it on display so often? There are SO MANY combat encounters and all of them feel like a chore. Combat made me go from “oh yeah, let’s play this legendary title” to asking myself whether I want to go through it that day, each time I’m thinking about booting it. Hell, there were a couple of times where I entered a new room, saw the game spawning another batch of enemies and thinking “you know what? I’d rather play something else right now”.
I’m still going to finish the game as I do enjoy it for the most part but it’ll definitely be a rougher experience than expected.
It’s a classic so no much to write here. Still plays well and it’s perfect to pop in for a race or two in between doing other things. I do miss some of the events and atmosphere from Underground games but MW is good enough for it to not be a problem.
I’ve been in a mood for VNs recently and decided to start with this little gem. I played it once before, and wanted to see how well it holds up (it’s still pretty fun so far). I’m probably going to try a few different routes this time just to see how they go - not going for a full completion though.
It’s a RPG/match 3 title for PSP. I’m not a puzzle game aficionado but I do like to play them from time to time and this one is really fun (I think I played more of it than all the already mentioned games combined so far). I do have 2 problems with it - they aren’t particularly serious but still something I’d like to mention:
It’s something I drift to whenever I don’t have anything else to play. It’s good, though how much fun I have depends on where my head is at the time - right now I think I’m getting close to being done for a bit.
This might be my most played game on my Steam Deck. It’s a Gameboy Color version of Tetris, what else is there to say? It’s really addictive.
A fun and colorful block breaker game. I played a little bit of it some years ago but stopped thinking “I’ll get back to it when I’m done with other stuff”. This time installed it to steal some ideas get some inspiration since I’m working on a similar project right now.
I like it (for the most part) - there are some technical issues (game doesn’t scale properly for ultrawide screens) and some that come from being used to my own game but it’s good. I’ll definitely play more of it for fun rather than just research.
Special mentions:
Yeah, that was one of the quickest hype to deflation speedruns in a long time for me.
Online focused, with battle royale and possibly co-op campaign (store page mentions pilot stories).
THERE’S A BEYBLADE MINIGAME!
I mean, it looks interesting. I don’t expect much from the writing based on what was shown but gameplay seems alright?