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Games@lemmy.world•Xbox chief Phil Spencer is leaving MicrosoftEnglish
37·1 month agodeleted by creator
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Games@lemmy.world•Did anyone really think the Final Fantasy 7 remake was better than the original PS1 version?English
61·1 month agoThe original Final Fantasy VII was a “lightning-in-a-bottle” moment in gaming history.
FFVII came at a point when Nintendo’s most beloved 3rd party partners had felt wronged by Nintendo’s semi-monopoly / greed - in that Nintendo had continued to charge a massive premium on cartridge production for anyone who wanted to sell a cart to run on their systems (think Apple pre-USB-C where everyone who wanted to make “Lightning Port” accessories basically had to pay Apple a premium every time they built any iPhone / iPad accessory), and this had only worsened with the N64 due to the increase in hardware costs (some SNES games like Chrono Trigger were already $80-$85 in the mid-1990s which was VERY expensive for the time). So 3rd party partners were willing to pivot to take a risk with SONY who was relatively unproven in video games (and who also had a very big chip on their shoulders thanks to Nintendo backing out of a hardware deal with SONY at the last second so they literally set up shop to poach 3rd party partners to bring exclusively to their new PlayStation project).
FFVII also came out at a point when there was excitement and a rush to produce new “3D” (polygonal mesh-driven assets) visuals as opposed to “2D” (traditional sprite sheet-driven assets) visuals, and the amount SquareSoft (before they merged with the Dragon Quest “Enix” guys) was willing to spend to invest in making these kinds of assets for a video game - at least at the scale they were attempting - was unheard of at the time.
Hironobu Sakaguchi had been at the helm of the Final Fantasy JRPG series for more than a decade, and had lost his mother in recent years. FFVI was already a masterpiece in storytelling (which is the main thing that JRPGs brought to the table in gaming), but he and his team had decided to try and tell a story around “life” that might resonate upon players with the same sort of feelings he had in losing his mother.
All that combined :
- the first new big SquareSoft JRPG for the “32-bit” era
- launching on MULTIPLE CDs (also a somewhat new and novel concept) instead of a cartridge
- the first to do some 3D graphics instead of 2D sprites for visuals (though backgrounds were still pre-rendered sprites)
- the first to incorporate SOME real orchestration as opposed to pure MIDI-style instrumentation
- Sakaguchi’s loss inspiring him to add that aspect to the story - which lead to one of gaming’s most impactful moments of all time at that time in an era when “storytelling” still had not evolved much… we had yet to get cinematic games like Metal Gear Solid yet - which kind of was the first truly movie-like experience with full voice performances and advanced emotive animations from character bodies, and camera actions designed to mimic cinema.
So any remake would NEVER live up to the original, because even the original cannot live up to itself anymore - because the original’s story relied on how voices played in your head, rather than some actor maybe not being up to snuff, the graphics not aging very well b/c of how early-on it was in the creation of polygonal assets and animations - which simple emotes were used to represent deeply moving emotions in some cases that you had to “imagine” as being more detailed than they really were (like with how characters may have sounded in your mind), and how there wasn’t really anything of equivalent cinematic awe in gaming that had been released yet to compete with the story-telling of JRPGs like Final Fantasy, Dragon Quest, Chrono Trigger, and Earthbound (Mother 2).
I think taking on the challenge of remaking it is interesting, but I always would rather an effort be made to make something new, rather than rehash anything - even things that I grew up loving… because nostalgia is always chasing a ghost… and ghosts never live up to your hopes and expectations.
All that being said, the thing I had the biggest issue with was the “style” of the characters in the remake. They are inherently very stylized in the original, and there seems to have been zero effort to maintain any of that “style” from the original, because it seems the modern interpretation was to toss out any possible “style” arbitrarily in exchange for more “realism” in the character designs… think “Disney live action remake” adaptations of characters vs their original animated character styles.
Here’s what I mean… I wanted Barret to look like THIS :

…instead of this :

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World News@lemmy.world•Greenland PM Tells People to Prepare for Possible InvasionEnglish
2·2 months agodeleted by creator
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Technology@lemmy.world•LG Update Installs Unremovable Microsoft Copilot on Smart TVs, Ignites BacklashEnglish
3·3 months agodeleted by creator
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Movies@lemmy.world•Anyone here ever see Bicentennial Man?English
8·4 months agodeleted by creator
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Movies@lemmy.world•Anyone here ever see Bicentennial Man?English
10·4 months agoIt’s a Chris Columbus film - who is one of the GOATs for family movies with heart (Home Alone, The first Harry Potter film, etc.) and I love it, too.
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Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
5·4 months agoAgreed on the “shifting focus” part for vignetting specifically - but everything else… outside of specifically tailoring to fit a particular “aesthetic” I think are crutches that are generally used to obscure an overall graphical presentation in order to work in a similar way to how squinting your eyes works.
I agree that highly stylized games like “Bodycam…”

…use things like a specific kind of grain, noise, distortion, aberration, etc. to create a highly appealing visual aesthetic designed to match an actual low-fidelity police body camera, but Battlefield and CoD have much less excuse in my book.
The camera aesthetic stuff only makes sense on things like the AC-130 killstreak in CoD where you’re emulating the on-aircraft cameras actually used in the real deal.
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Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
14·4 months agoI’m okay with a little chromatic aberration and vignette.
Why? It’s literally something that pro camera tools have added in-software fixes for to remove them. Like - if you’re simulating an old JVC vidicon tube camera and wanting to make something specifically look like an image capture device from a specific time, I get it, but otherwise, it just seems like a way to hide the fact that your graphics aren’t quite hitting the realism mark and you think if you obscure it a bit, players will think it looks more “real.”
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Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
391·4 months agoHey now… Don’t forget camera bob, “lens dirt,” chromatic aberration, and vignette!
AKA - the video game graphics equivalent of “beer goggles.”
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Games@sh.itjust.works•Megabonk sells one million copies in two weeksEnglish
1·6 months agoIt’s pretty great. Basically feels like Vampire Survivors 64.
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Comic Strips@lemmy.world•Realistic Star Trek by John GoodmanEnglish
7·7 months agoMore like B-4 from the end of Nemesis
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Technology@lemmy.world•AI is doing job interviews now—but candidates say they'd rather risk staying unemployed than talk to another robotEnglish
38·8 months agoWhen a company is using AI in place of a person, it’s not a sign of that they are “futuristic” or “forward-thinking…” It’s a sign they are cheap, chase fads, and make short-sighted decisions that are not designed to improve their relationship with their customer.
Anyone using some headless white-label monthly subscription version of ChatGPT in an attempt to save a nickel on their bottom line - even if it means making everything worse for the company, product, employees, and customers in every way possible - is probably someone you don’t want to do ANY kind of business with - whether you’re a contractor, customer, or client.
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Technology@lemmy.world•Delta moves toward eliminating set prices in favor of AI that determines how much you personally will pay for a ticketEnglish
12·9 months agoMaybe I should start like a service where we get someone like a dedicated “agent” who has their assets hidden to buy tickets for you for a small fee… and then transfer them… like an agency… for travel…
WAIT a second 😱!
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