HeyListenWatchOut

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  • 46 Comments
Joined 3 years ago
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Cake day: June 16th, 2023

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  • I don’t know if people realize how amazing this is.

    People who make games work so goddamn hard and are treated like trash… usually thrown out right after working hundreds of hours in unpaid overtime because they’re so passionate about making something they love…

    …And for a studio as major and long-standing as id Software AND it being physically located within the heart of TEXAS is also big.

    The techno-artisan work of game development might finally become a field worth getting back into and actually sticking with - instead of how it has been now since the mid-2000s - where people burn out and leave the industry all-together… meaning we have almost zero long-term master game makers except for a handful of people who are at the very tip top.

    I personally left games after the studio I worked at for 2 years (making them literal millions per day in revenue at one point) closed down only about a year after our hit game was released.

    My heart goes out to the guys at id. They are some of the GOATs and this is something they’ve long-since earned.


  • Any time I run in to one of the genuine fascist types in Helldivers, I literally will merc them until they kick me or they run out of lives. I will drop all my samples, and blast them when they are literally in the ship waiting for extraction. Fascism is only fun when it’s by Paul Verhoeven (i.e. Starship Troopers), or in a game where it’s satire. If you genuinely believe in it, I don’t miss out on anything by ruining their fun and dropping from a mission, since I’m already maxed out at Lvl 150.



  • Agreed on the “shifting focus” part for vignetting specifically - but everything else… outside of specifically tailoring to fit a particular “aesthetic” I think are crutches that are generally used to obscure an overall graphical presentation in order to work in a similar way to how squinting your eyes works.

    I agree that highly stylized games like “Bodycam…”

    …use things like a specific kind of grain, noise, distortion, aberration, etc. to create a highly appealing visual aesthetic designed to match an actual low-fidelity police body camera, but Battlefield and CoD have much less excuse in my book.

    The camera aesthetic stuff only makes sense on things like the AC-130 killstreak in CoD where you’re emulating the on-aircraft cameras actually used in the real deal.








  • True that no matter what - Phil IS a CEO, which means he’s not a good dude… but I guess I just look at it as shades of gray.

    I think Microsoft decided it doesn’t want to do ANY kind of hardware, because of how poorly they did both in the X era, and in international markets like Japan…

    And like you said - if Xbox becomes a brand rather than an actual piece of hardware, then there’s no reason to buy an Xbox. I had a 360 starting right before Halo 3 came out in 2007, but with every single one of their games being fully multi-platform with ZERO exclusives I never had a reason to get any of their systems after my original Elite.