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Cake day: December 27th, 2024

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  • Moonguide@ttrpg.networktorpg@ttrpg.networkTTRPGs: The Next Generation
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    2 months ago

    Not sure about fifth gen, but I moved to Savage Worlds after the OGL debacle and after I ran my first session with 7 players.

    Part of the reason I moved was because SWADE is generic and made for homebrew, since that means I can run nearly anything I can imagine. The other part is that DMing it is way, way easier. It is about as crunchy as DND, while demanding less homework and allowing more fiat for the DM (as is with lighter rules ttrpgs).

    One example, an encounter with 10+ combatants at early levels could easily take up to two hours at the very least on DnD. In savage worlds, you make those mooks extras and focus on keeping the boss interesting. Mooks hit as hard anyone else, but they’ll drop from the first solid hit. This makes scenes like Boromir’s last stand very achievable. That, plus the simplified action economy (similar to PF but simpler), power points instead of vancian magic, classless character system, means that people aren’t looking and fidgeting around while a player rereads their sheet for the fifth time looking for a specific feature or description of a spell. Combat is over in minutes and since it just takes a couple of aced dice for it all to go wrong, it’s exciting.

    It does have some stuff I’d remove if I could (removing attack rolls would be the first thing I’d do, replacing it with a straight damage roll with riders to inflict shaken and/or wounds), but it is far and away the TTRPG I want to DM.

    Edit: lots of edits, I’m sleepy and missed some stuff.


  • Haven’t played em, but Eat the Reich looked interesting. Vampires killing nazis. I remember reading something a while back called World of Future Darkness, which mixed Cyberpunk and Vampire the masquerade, however I’m not sure if that was ever expanded upon or which system it used.

    I was working on a module for Savage Worlds that was basically World of Future Darkness with simplified lore and adapted to SWADE, but I never ended up running it to test it since I’m pretty sure the supernatural ancestries and cybernetics will need some work. If you’re interested DM me and I’ll give you the pdf.


  • Just going to chime in with some help, in case you need it. If you end up deciding for Foundry and find you need a public ip or something, look up zgrok (tailscale and tunnelmole are also options, but they’re not as good). It is probably the friendliest tunneling service I’ve found, and easy to set up as well. Doesn’t really have a GUI but it worked.


  • Just going to chime in with some help, in case you need it. If you end up deciding for Foundry and find you need a public ip or something, look up zgrok (tailscale and tunnelmole are also options, but they’re not as good). It is probably the friendliest tunneling service I’ve found, and easy to set up as well. Doesn’t really have a GUI but it worked.