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Joined 1 year ago
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Cake day: March 4th, 2024

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  • The typeface must be 16pt, bold, and the copy itself should be on the front page and be required on the cover description(s).

    My beef isn’t even with a games-as-a-service premise at all. It’s the corporatist trend in arguing that single-player experiences need perpetual online connectivity, or that releasing self-hosted PvP server functionality is prima fascia “unrealistic in every scenario”. Some games, like WoW, no way. I get the depth of the server stack for MMOs. Other games that are PvP-competitive could easily be self-hosted. These companies could still make money off of these old competitive online games, even though they’ve deprecated their own server stack.

    “Stop Killing Games” needs more refined language about what it’s asking for, no doubt. There are many scenarios where blanket statements about demanding source code are just not feasible.

    However, let’s not pretend that the industry is not pushing enshittification tactics used by almost every business that’s publicly traded. That’s the spirit in which this movement is fighting against.





  • Unless someone corrects me, I think his argument boils down to, “we shouldn’t allow the release of server binaries for online-enabled games because it’s too hard for the developers”.

    Well, if that’s the case, then Thor, that’s a “you” (the company) problem. Not a “me” (the consumer) problem. And if you’re not going to release a server binary but we’re “buying” the game, purchasers have legitimate moral and legal grounds to demand that they be informed that they are buying a license, or renting, the game; they are not owning a functional copy of the game outright.

    Addendum, for clarity:

    My beef isn’t even with a games-as-a-service premise at all. It’s the corporatist trend in arguing that single-player experiences need perpetual online connectivity, or that releasing self-hosted PvP server functionality is prima fascia “unrealistic in every scenario”.

    Some games, like WoW, no way. I understand the depth of the server stack for MMOs. Other games that are PvP-competitive could easily be self-hosted.

    The irony is that these companies could still make a boatload of money off of these old competitive online games with more maps and skins, even though they’ve deprecated their own server stack and cloud-back-end. Essentially, they’d pass the burden of hosting to the players, but still sell content sporadically.

    “Stop Killing Games” needs more refined language about what it’s asking for, no doubt. There are many scenarios where blanket statements about demanding source code are just not feasible.

    I’m turning 42 this summer. I’ve been a software developer for 15 years now. I’d like to even say that a few of those years I even came across like I knew what I was talking about. But this basic issue is not about software development. This is about consumer advocacy, and it was a huge turn off to watch him perform the mental gymnastics on why people should be screwed over why false/deceptive advertising by the industry is acceptable.



  • Fundamentally, the brain still receives “bite-size-chocolate” dopamine hits from Lemmy by receiving positive affirmations from upvotes, cortisol from downvotes, and lends to dark behavior patterns like any forum. Adrenaline dumps when engaged in “online arguments”.

    The nature of both anonymous or personally identifiable online forums’ neurochemical stimulation of our over-sized and over-active (but evolutionarily necessary for our ancestors’ survival) amygdala fosters social media addiction.

    People like Lemmy for many reasons. Some of them are good. However, let’s not pretend that it’s “all of the good with none of the bad.” It’s healthy to be skeptical of Lemmy instances too. Screen time is the enemy.



  • Yes, I agree wholeheartedly with your clarification.

    My career path, as I stated in a different comment in regards to neural networks, is focused on generative DNNs for CAD applications and parametric 3D modeling. Before that, I began as a researcher in cancerous tissue classification and object detection in medical diagnostic imaging.

    Thus, large language models are well out of my area of expertise in terms of the architecture of their models.

    However, fundamentally it boils down to the fact that the specific large language model used was designed to predict text and not necessarily solve problems/play games to “win”/“survive”.

    (I admit that I’m just parroting what you stated and maybe rehashing what I stated even before that, but I like repeating and refining in simple terms to practice explaining to laymen and, dare I say, clients. It helps me feel as if I don’t come off too pompously when talking about this subject to others; forgive my tedium.)