

Ahh that’s gonna be a real hard find.
I thought OpenRGB would be able to give some starting point so I looked it up, but there’s a grand total of 11 supported gamepads, half of which are the PS controllers. So we’re out of luck there.
Ahh that’s gonna be a real hard find.
I thought OpenRGB would be able to give some starting point so I looked it up, but there’s a grand total of 11 supported gamepads, half of which are the PS controllers. So we’re out of luck there.
What sort of configurations are you looking to do with the controller that Steam Input wouldn’t cover? Cause if you don’t actually need specific features from the 8bitdo config software, it works just fine with Linux. In fact, I’m using one right now, and have been using it for years.
Oh! That’s somewhat interesting to know.
But it’s worth noting that while word of mouth is one way, we can always just try launching the game without Steam to find out.
Again, you’d be forgiven for that. The design language around these sorts of license purchase has been frequently framed as a straight purchase by many companies on the Internet that it’s become essentially the norm that many don’t question. DRM is also proposed without ever stating that it essentially makes the end user purchase a license, as it frames itself as a way for the publisher to retain some control over the product that’s in their interest, and that the end user don’t even need to really know until the rights are exercised. It’s an infuriating piece of technology that is straight up designed to be a rug pull from the get-go.
But, again, to be fair, not all games on Steam have DRM from some info I’ve gathered before. It was impossible to tell, but I think Steam actually shows a little info box now to clarify that DRM is in place or not.
Welcome to the painful world of DRM that we live in :’)
And to be fair to Steam, they did recently issue a statement and tried reflecting it in their stores to say that you don’t actually outright own all the games you “bought”, as, for some, you are merely purchasing the license to play games that the publishers have decided to put behind a DRM. This has always been the case since the dawn of DRMs, and it was implied that people should understand it, but recent events have made it clear that a lot of people aren’t even aware of it. So you’d be forgiven for not knowing.
As many others have said, this is because you’re using the same account on both devices, and Steam’s DRM policies will stop you from being able to do what you described. So I won’t go into re-mentioning the many suggestions others have talked about.
What I do want to mention, however, is that this isn’t a problem that comes from having the Deck itself. Set up a separate computer in your living room and use your Steam account there, and you would have the same problem. Does that mean you should be turned off from buying a new computer that’ll run parallel to your main gaming rig?
Just to add to the list or clarify further