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Joined 1 year ago
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Cake day: June 10th, 2023

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  • acosmichippo@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    Your analogy is a poor one.

    1. “you” as an independent developer don’t have a vested interest in selling apple hardware. Microsoft and Sony do have an interest in selling xboxes and playstations.
    2. “you” as an independent developer don’t have the resources to fairly easily port an app to another platform, like Microsoft/Sony do. Like other AAA developers have been doing with non-exclusive games for decades.
    3. Market saturation for apps is not really comparable to AAA console games.
    4. I don’t think piracy is a big concern in console games, but maybe I’m wrong. I don’t keep up with it.

    To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?

    So you’re saying releasing games on other platforms is beneficial for game sales?



  • acosmichippo@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    frankly I don’t understand your point. Recently both companies have been porting games to PC, but NOT the other console. If Sony can port Spiderman, God of War, etc to PC there’s absolutely no reason they can’t port them to xbox as well, except to force consumers to buy a playstation. Same with MSFT and Elder Scrolls. That’s why it’s anti-consumer.


  • acosmichippo@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    nope, both are anti consumer. If you want to make unique games, great. No need to restrict them only to your platform.

    all it does is make people buy redundant hardware which obviously costs more money but also creates more e-waste.

    also without exclusive games, consoles would have to compete on the actual hardware, price, etc rather than which games you want to play.