

The idiomatic way would be to build your own image. That’s exactly the strength of the layering of container images.
The idiomatic way would be to build your own image. That’s exactly the strength of the layering of container images.
I think EA was still worse. At least in my perception.
I think EA actually bought studios just to get the IP and immediately get rid of the employees. I also think they tried to milk a few of the IPs before letting it go downhill.
MS, from what I can tell, gave studios quite a lot of freedom to do what they do best. I don’t think they intentionally wanted to fuck over studios, but they rather sacrificed them.
Don’t get me wrong: that’s still bad. But there’s a difference between fucking studios over with intent and reacting badly to changed circumstances.
The thread is about snap and why it’s worse than flatpak.
“So I have this ultra portable gaming device…”
I imagine it’s rather licensing. If they have to provide the software at some point, they can’t use components they are not allowed to distribute. And I agree, that this will impact development costs. But with the law in place, this is not an unexpected cost but one that can be factored in. Might be, that some live services are then no longer viable… but I don’t care. There are more games than anyone could play and games are cancelled or not even started to develop all the time for various reasons. One more or less is just noise.
Same for the “online only design” argument. The moment they decide it’s not viable anymore and they want to shut it down: what does it matter to them, what players do with it? As long as they offer the service themselves, no one is bugging them. (Although I would absolutely be in favor of also getting self hosting options right from the start, I am realist enough to accept, that this would indeed lower economical feasibility of some projects.)
Do you want to know more?
If you go for subscription, you accept that the stuff is temporal. Or at least you should. So it should make no practical difference if a game vanishes because it gets pulled from the catalog or if you decide to cancel the subscription because you consider it too expensive.
If it fits your gaming profile, it’s a pretty good deal.
Nvidia rightfully earned their bad reputation on linux,
Really? IMO not with GPUs. They have released linux drivers for decades, and always in time for new kernel versions. ATI was typically way behind and buggy as hell. I would likely not have switched to Linux on the desktop in 2006 if it wasn’t for my GPU “just working”, without any fiddling. Performance was always equal to Windows and stuff like multimonitoring just worked. They even had their nice setup utility to configure Xorg for you.
Could they have handled the transition to Wayland better? Maybe. But claiming they earned a bad reputation in regards to GPU when they are the one big vendor that had extremely active linux support for ages is dishonest and unwarranted, IMO.
My impression of Starfield (after release, at least) was, that it was a bunch of pretty well intended and implemented subsystems (as is, to my knowledge quite common in game development; each team works on a different one), but they just don’t fit really well together. All the subsystems are good parts of a theoretically good overall big picture, but the complexity seemed too high for them to actually flesh out the big picture.
Technically it all works, but IMO you feel the conceptual gaps whenever you transition (UX wise) from one gameplay mechanic to the next. It just doesn’t (or didn’t) feel like a cohesive game.
I would rather bet that most people have no clue what an operating system is and that the one they (unknowingly) use is made by Microsoft. On the other hand if they play games (on that PC), they will know Steam, because they actively had to install it and click its icon frequently.
It kind of is, unfortunately. Games are often developed with a lot of pressure and the constant dangling of the budget being cut off. I don’t think the devs are incompetent and think what they produced (code quality wise) would be the best, but what could they do if they need a result to present to the publisher end of week and then don’t get money (aka time) to clean it up but instead they get the next deadline.
On the other hand I am also not sure I can blame publishers. Things can easily spiral out of control if managed badly in the other direction… see Cloud Imperium Games (i.e. Star Citizen).
Yeah but it also shows the weird naming of WSL. It’s Windows (32) on Windows 64, but Windows Subsystem for Linux instead of Linux on Windows 64 (which would at least have fit the pattern).
btrfs because it was simple
Personally I found ZFS far more simple. The userspace tools make more sense to me. Also I like, that volumes can have a default (relative) mount point attached. So in a recovery scenario, I simply have to open the zpool with a relative base path, and then have all my volumes ready to go. If I want to recover a btrfs system with multiple subvolumes, I typically need to know exactly which ones and where to I have to mount them (each individually).
Also I go really used to zfsbootmenu
.
Microsoft really has a knack for that. I also like WoW64
, which contains the binaries for running 32 bit applications on Windows 64 bit. For historical reasons, the 64 bit binaries live in system32
, obviously.
KDE is one of the main reasons for me to use Linux. I immensely like the performance, silence and battery lifetime of MacBooks. But if I have to work with anything but KDE, it’s not worth it for me. The only thing OSX does better than basically any other desktop out there, is the ability to drag whole virtual screen between monitors.
I think you won’t regret it. If the container startup installs stuff, you might lock yourself out when the remote server has issues, your network has issues, or if the package you install changes due to an update.
With it baked into an image, you have reproducible results. If you build a new image and it doesn’t work anymore, you can immediately switch back to the old one and figure out the issue without pressure.