N64, and no I’m still not sure how to hold it, I always end up walking funny.
N64, and no I’m still not sure how to hold it, I always end up walking funny.
This also adds the benefit that any other devices that wanna VPN can just use the gateway
I’ve read some of the comments and it sounds like you’ve already tried installing proton VPN and tailscale on the same machine, but depending on your setup maybe you could make a “VPN gateway”
Like take your pi, install protonvpn, then enable IP forwarding and use a little nat IP tables script to nat your lan to your proton VPN interface like a home router would with the wan and lan ports.
Then on your tailscale gateway set the default route to be that box instead of your normal router. Then just use the tailscale node as the exit node on your client and check your IP.
In theory this would be similar to a qubes type setup which is what I tend to use for this kind of work.
Anything that’s steam workshop should just work for the most part.
There’s also steam tinker launcher which you can use as a shim between steam and your proton in order to hook modloaders like modorganizer for Skyrim.
Anything that’s “drag and drop” should also work seamlessly.
Worst case scenario you can add your mod organizer as a non-steam game and browse to your game folder in the mod tool.
I think another point worth mentioning is that some anti-cheats allow proton, which is nice if you wanna play online with others in a competitive game.
I believe they do this by checking the hashes of a lot of the system32 type stuff, I’m not convinced it would just work in vanilla wine.
Can you really not read any of the compiled code tho? Like if I take the binary, put it in ghidra and use that to reverse engineer something, is that not clean room still?
I remember watching Halt and Catch fire where they had 1 group writing specs for what he REed and another group would write that code according to spec.