Probably all of them have better Vulkan than opengl drivers (due to drivers being simpler). David Arlie rather quickly implemented first Vulkan driver for AMD once Vulkan was first released. Just in case you need incentive.
I was thinking of starting something similar as a learning exercise, but I’m really limited in time and not skilled as much in c++, so it would probably lead nowhere. Now I can just build on top - if I get any time for this, will come probably with questions.
Anyway, this idea was to make something modern. Without the legacy crap. Actual goals were:
Vulkan only (move gfx API Info the future)
no x/xwayland (most of the apps in newer toolkits already support Wayland, the others I’d rather avoid)
It looks very interesting.
I might be wrong, but it seems to me like Vulkan Support in hw is better than opengl:
Probably all of them have better Vulkan than opengl drivers (due to drivers being simpler). David Arlie rather quickly implemented first Vulkan driver for AMD once Vulkan was first released. Just in case you need incentive.
I was thinking of starting something similar as a learning exercise, but I’m really limited in time and not skilled as much in c++, so it would probably lead nowhere. Now I can just build on top - if I get any time for this, will come probably with questions.
Anyway, this idea was to make something modern. Without the legacy crap. Actual goals were: