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Joined 3 years ago
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Cake day: December 5th, 2023

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  • Horizon Forbidden West added a “photo mode”, I think mostly just to show off how good the graphics can be (when nothing is being animated). It does look awesome. If you zoom the camera in, you get anatomically correct facial features.

    There might also be some conversation scenes with close-ups of Aloy. Depending on your graphics settings, you might get some extra details rendered.

    I am absolutely convinced that the game is not rendering fine hairs while you’re fighting robot dinosaurs, since, as you suggest, that would be kind of ridiculous.

    But, hey, you really kicked the shit out of that straw man! Great job!


  • A fun counterpoint to the “albums weren’t meant to be shuffled” argument is Apollo 18 by TMBG.

    On the track list, “Fingertips” is track 17, followed by “Space Suit” at track 38. That’s because Fingertips is actually 21 mini songs (mostly 10 seconds or less), each with their own track, that are supposed to appear randomly between full songs when you listen on shuffle.

    On the other hand, modern streaming services usually just have a single track for Fingertips, so I’m now used to hearing those 21 mini songs in the original, “play it straight through” order.






  • I think I managed to win my first run after about 40 tries, where I got lucky with a really good build. I think it was with the rail and a couple of the bomb upgrades from the Daedalus hammer – the rocket and the 5-shot. I probably had a boon that increased special damage (Aphrodite, maybe?).

    I didn’t win again until number 55-60, but then I started winning every three runs or so. Eventually, I started winning every run, regardless of weapon. Then I started dialing up the heat and winning without using Olympian keepsakes. I eventually hit 100% on Steam.

    A year later, I replayed it on Xbox when it was on Gamepass, and I think I won on my 11th run. (I needed a bit of metaprogression and time to relearn the enemy patterns after being away for a while.)

    My opinion is that it’s a near-perfect roguelite in terms of luck and metaprogression helping beginners, but there’s still a definite skill element. Builds that I hated when I first started eventually became some of my favorites. I feel like the learning curve wasn’t punishing, but the game wasn’t “easy” for me.