reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

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Cake day: June 17th, 2023

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  • Most “retro” games have been backed up but the definition of retro shifts all the time. You don’t even need to go that far forward: the PS3 and X360 have a ton of missing stuff - games yes but especially DLCs and update versions.

    The pre-online era was “easier” - find each revision of a Donkey Kong Country cart and your job’s done. Now, every game has 12 versions and casual pirates that “just want to play the game” only bother sharing the oldest and newest ones. There’s content locked behind promotions and account bonuses. There’s patches that alter or remove content (or patch important speedrun tech out of games). And the presence of online in otherwise single-player games is always going to be something inherently opposing preservation of the original experience - you’re not going to ever get the same experience playing Wind Waker HD with Tingle bottles that I did because either the feature is dead or it’s been reimplemented through something like Pretendo. And with a reimplementation, the source for the community posts is no longer casual fans taking selfies with bosses but instead comprised exclusively of tech savvy users who bothered to install a fake Miiverse on their hacked Wii U / emulator. You can emulate Demon’s Souls (PS3), but you’re not going to get the messages or phantasms from the original.





  • Their plan for when Fortnite stopped pulling in money was for their Epic Games Store (that they propped up by paying devs lump sums just to not launch their games on Steam) to actually make Steam levels of money because surely exclusives and freebies will make people spend money on their store. Turns out there’s a lot of people that will never spend a dime on EGS, either because they won’t install it or only use it for the free games.

    So all that Fortnite money they used to pay devs to not release their games on Steam ended up being a failed investment, and they’ve had to change their incentives from “we’ll give you a huge lump sum that’s about equal to what you’d have made with a successful Steam launch” to “well we’ll give you a better revenue split if you launch exclusively on our store that guarantees you get 10% of sales volume compared to Steam”. Turns out 60% of 1m sales is better than 80% of 100k sales.



  • The part that makes it confusing is that all of that also applies to a stiffer open-world western RPG like Fallout or Elder Scrolls. Nobody’s calling Skyrim (or more recently Starfield) an immersive sim. Half-Life often gets included and that game is completely linear and your three interaction choices for combat are “shoot with gun (including wacky woohoo gravity gun)”, “whack with crowbar”, or “sneak/run past”.

    Is Elden Ring an immersive sim?

    Honestly, the defining thing that modern “immersive sims” have that “rpg shooters” don’t is usually just “physics gun”. Gravity gun from HL, goo gun from prey, telekinesis in Dishonored. Sure it lets you “use the environment” instead of just shooting the zombie with a bullet, but you’re often just using the environment as a bullet.




  • Compete in terms of value, not price. The series S gets you Xbox’s current gen game library and a selection of 360 games, and if you’re willing to use dev mode a powerful emulation suite. Deck gets a huge percentage of Steam’s 20-year catalog as one-click installs, most other PC games that don’t use anticheat as slightly more involved installs, every PC game if you want to install windows, and also a powerful emulation suite. Plus it’s a dockable handheld instead of something that needs a monitor and controller.

    The series S has better media apps and can be woken up from the couch, though.







  • Subscriptions and those that use them are a worse deal for indie devs, and it only becomes an even worse deal as big name publishers put their new AAA games in the subscription and demand a proportionate slice of the pie.

    My opinion / analysis of the situation is that it’s only going to get worse for non-AAA and non-backed indies as “$180 a year gets me aaaaallll thiiiiiis, why would I spend a whole month’s of gamepass on your one game” becomes more and more common.

    Furthermore, there was never a world where Netflix stayed as “$15/mo for everything”. Other corps want their own Netflixes. So they pull their content and put out another subscription. There’s no world where MS Gamepass stays the only subscription-based game service in town, and when users are paying for three gamepasses, they’re even less likely to buy a cool game that’s lacking AAA polish for $10.

    However, unlike movies and TV, no game has really become exclusive to Gamepass (some tried with Stadia, which thankfully died). There are shows that were exclusive to HBO Max that cannot be legally acquired anymore. Players that want some degree of ownership of their games can buy them on Steam/Epic, or if they want full ownership of their games they can buy them DRM-Free like on GOG. Those guys can keep on doing that through the rise of the “wow it’s genuinely a good deal” gamepass, the “more corporations want their own gamepass” phase, the “prices go up and quality goes down now that we’ve got an audience” phase, and the “service is going away forever” phase.

    It’s game buyers that’ll keep indie games alive. Subscription models are a poisoned treat that benefit indie games right now but are already shifting to be a huge blow to the indie game scene.



  • pory@lemmy.worldtoAsklemmy@lemmy.ml*Permanently Deleted*
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    1 year ago

    The account looks more real. A ten year reddit account with a bunch of real comments and 100k karma looks like a human being, so when they post something like “Razer mice have really gotten amazing over the past couple years! I have the new Naga and I couldn’t live without it” on the PC gaming subreddit, there’s a higher chance that looks like a real recommendation from a real human than a paid ad.