inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 3 个月前Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.comexternal-linkmessage-square125fedilinkarrow-up1510arrow-down113
arrow-up1497arrow-down1external-linkHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 3 个月前message-square125fedilink
minus-squarecactusupyourbutt@lemmy.worldlinkfedilinkEnglisharrow-up9·3 个月前as a professional software dev, games with fozens or hundreds of abilities that interact with eachother scare me
minus-squaremriswith@lemmy.worldlinkfedilinkEnglisharrow-up3·edit-23 个月前Yea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.
as a professional software dev, games with fozens or hundreds of abilities that interact with eachother scare me
Yea, in things like MOBA games you have to compensate for so many edge cases that the amount of interactions between abilities is as you say, scary.