People got wise to it lol. People were posting flowcharts about not buying games until they were on flash deals if you want them. Also some years I think they did something that led people to believe only having specific games on your wishlist was advantageous which led to people removing everything from their wishlist except for stuff that was more expensive. That disproportionately hurt indie devs.
All in all I think I’m glad it’s gone. Plus the games (like that racing thing) never made sense to me.
i remember one year there was a game i wanted all year
and it came up on flash sale finally for like 95% off, and steam shit the bed for two hours and I couldnt check out, presumably from the crush of purchase attempts.
I emailed and asked if they’d honor the price given the issues on their side, and they said no, I missed the sale. Not gonna lie, that kinda heated me up quite a bit, cause I didnt miss the damn sale, I wasnt able to check out cause their end shit itself.
In my head, the sales were much deeper like you say, but I could be wrong.
I also miss when the sale would start and there’d be a minigame or some type of event. They’ve really been streamlining a lot of stuff though I think to reduce network traffic maybe, or maybe they haven’t had the time for events when they are redesigning their whole client and steamos and stuff.
All were accepted and refunded, because all were for technical issues that made them literally, factually unplayable… and probably because in 10 years of steam I’ve only had 3 refunds.
So Yes, because it wouldnt change anything for me.
they were easy to get if the game was a scam or if you had serious unresolvable technical issues, but not so easy if you just impulse bought a game and regretted it.
Australia sued Valve due to their refund policy and Valve changed the refund policy to what it is today.
Summer Stale.
I miss the old sales, when games had deep discounts and the deals cycled like every 2/4/6/8 hours.
People got wise to it lol. People were posting flowcharts about not buying games until they were on flash deals if you want them. Also some years I think they did something that led people to believe only having specific games on your wishlist was advantageous which led to people removing everything from their wishlist except for stuff that was more expensive. That disproportionately hurt indie devs.
All in all I think I’m glad it’s gone. Plus the games (like that racing thing) never made sense to me.
i remember one year there was a game i wanted all year
and it came up on flash sale finally for like 95% off, and steam shit the bed for two hours and I couldnt check out, presumably from the crush of purchase attempts.
I emailed and asked if they’d honor the price given the issues on their side, and they said no, I missed the sale. Not gonna lie, that kinda heated me up quite a bit, cause I didnt miss the damn sale, I wasnt able to check out cause their end shit itself.
consumerism is a disease. i can’t believe I’m still seeing people asking for gamified fomo bullshit.
The periodic sale is already driving up the consumerism enough for me, I really don’t need to buy more games, but I want to
“WAH, WAH, HOW DARE PEOPLE LAMENT THE FACT THAT THEY USED TO BE ABLE TO AFFORD THE ONLY ESCAPE FROM THE HELL THAT IS REALITY!”
Wow. That was unnecessary
Do you have evidence to support that the flash deal prices aren’t the prices that are there for the entire length of the sale now?
Yeah idk if its nostalgia or wut.
In my head, the sales were much deeper like you say, but I could be wrong.
I also miss when the sale would start and there’d be a minigame or some type of event. They’ve really been streamlining a lot of stuff though I think to reduce network traffic maybe, or maybe they haven’t had the time for events when they are redesigning their whole client and steamos and stuff.
discounts were much deeper. because devs/publishers were more willing to give a 90% discount to their newer games if it was for 2/4 hours.
yup, but in exchange would you give up the refund process that we now have?
I’ve only had 3 refunds.
2 on the old system, 1 on the new system.
All were accepted and refunded, because all were for technical issues that made them literally, factually unplayable… and probably because in 10 years of steam I’ve only had 3 refunds.
So Yes, because it wouldnt change anything for me.
Has the refund process changed? From what I remember it has always been very easy to refund?
they were easy to get if the game was a scam or if you had serious unresolvable technical issues, but not so easy if you just impulse bought a game and regretted it.
Australia sued Valve due to their refund policy and Valve changed the refund policy to what it is today.
Well, the refund policy has only existed 10 years now. Well in it’s current form. Previously refunds were much harder to get.
Yes because by the time I actually get passed the character creator or the introduction I’ve usually already used up my time
Personally, yes.