The NES version is one of the greatest titles of all time. The DOS version? Decidedly not.
It starts like a bait-and-switch. You see the name Ninja Gaidenâand your brain lights up with nostalgia: the cinematic cutscenes, the frantic wall-jumping, that savage, surgical difficulty.
But this? This is something else entirely. A freak of nature. A shadow of a shadow. Like someone described the original game to a committee over a bad phone connection, and the committee was made up of interns with insomnia and a shared allergy to fun.
Made by Hi-Tech Expressionsâa company whose entire business model seemed to be âtake beloved franchises and make them worse for DOSââthis port wasnât so much developed as it was extruded. They didnât craft games. They manufactured obligations. And what they slapped together here was less a port than a low-rent hallucination of the arcade version, which itself was already the dumber cousin of the NES masterpiece. So now what weâve got is a port of a knockoff of a spin-off of a legend. A Xerox of a Xerox with ketchup on it.
Youâre Ryu Hayabusa, allegedly.
You shuffle from left to right like youâre late for work in a pool full of molasses. Your enemies? Identical mime-goons in red jackets, looking like rejected extras from a community theatre production of West Side Story. The punch button makes a noise. Not a satisfying thudâjust the PC speaker trying its best to simulate impact and accidentally triggering your fight-or-flight reflex. Youâve got a life bar, but really itâs more of a countdown to when you give up.
Technically, it has graphics. EGA support, sure, if youâre feeling brave. But everything is drawn in migraine-vision. Sprites blend into the background like camouflage designed by a prankster. Choppy scrolling turns the act of walking into an act of protest. The cutscenes? Redrawn from scratch, probably by someone who only heard about the NES cinematics second-hand and thought, âEh, Iâll just wing it.â
Audio is a crime scene. The entire soundtrack is piped through the PC speaker, which is like asking a kazoo to perform Beethoven. Every track is a remix in the same way banging two forks together is a remix of jazz. Worse still, the wrong songs often play in the wrong places.
Compatibility is its own boss fight. The game only runs properly on a CPU slower than time itselfâan 8086. Try it on anything faster, and it plays at hyperspeed like someone sat on the fast-forward button. Unless youâre lucky enough to own a Tandy 1000âand if you are, bless your vintage heartâyouâll spend more time configuring slowdown utilities than actually playing. Assuming you even get that far.
Even the disks were garbage. Cheap floppies that degraded like bread in the sun. The physical media was actively trying to forget it existed.
Yes, they included environmental interaction. Throw an enemy into a phone booth and it explodes. Because⊠why not? But the animations are stiffer than taxidermy. You canât tell if that pixel smear is a dude, a trash can, or your own disappointment rendered in 16 colors.
Critics tried to be diplomatic. Players didnât. One called it âa slap in the face.â Another said âavoid it like the plagueââwhich is putting it gently. This isnât just a bad game. Itâs an experiment in how low expectations can go before they punch through the floor. Itâs a warning label masquerading as software. Proof that even iconic franchises can be fed through a woodchipper if you give the license to the wrong team.
It belongs in a museum, sure. But only in the kind of museum thatâs attached to a condemned strip mall. With a flickering light. And carpet that smells like old ketchup.
This is not Ninja Gaiden.
This is Ninja Gaidenât.
My wife and I have a saying every time we play a terrible retro game:
âSomebody got this for their birthday. đâ
That happened to me more than onceâthough not with this game.
Hi-Tech Expressions
Ooh, them. They made the horrible remake of Mega Man 1 and 3 for DOS as well.
I donât feel that those ports, or this Ninja Gaiden one, were horrible or âmistakesâ (I owned this game and Megaman 3 for DOS). The PCs at the time didnât have the specialized hardware to do smooth side scrolling, and John Carmack and crewâs novel way to do it without the hardware was still their secret. It was honestly the best side scrolling game youâd find on PC despite the jank.
Iâve played many games from the era. There were quite a few DOS games that had much smoother scrolling even if there wasnât specialized hardware for it. Thexder, made in 1988, is a good example of this:
https://www.youtube.com/watch?v=WwHKg2aUB0I
The truth is, a good many Japanese games that were converted to DOS just werenât very good.
There were exceptions, though. SEGA games tended to be excellent. And I have to say that anything by Nihon Falcom was amazing â to this day, Sorcerian is a standout on DOS.
Come to think of it, I think it was parallax scrolling that Id Software figured out that hadnât been done properly before. I had never encountered any of the Japanese DOS games in the DOS days. I imagine there just wasnât distribution of then in the US I guess. I would have loved to see some Nihon Falcom games.
Both Thexder and Sorcerian were distributed by Sierra.
Thexder, in particular, was quite popularâgot a Western-only sequel called Thexder 95 that was a showcase for Windows 95:
Itâs still playable on modern Windows.
As for Japanese games, theyâre largely hit or miss on DOS. If itâs a Capcom or Konami gameâitâs probably terrible. SEGA is good.
I think the game that really humiliated Capcom was the DOS port of Street Fighter II. In the early 90s, a bunch of Koreans made their own unofficial port and it shamed the official port.
This might explain why Super Street Fighter II for DOS was so much better.
Interesting, I never saw either Thexder or Socerian in local stores at the time, nor I had even heard of them. It doesnât look like GOG has them listed, but Iâll keep an eye out so I can possibly give them a try.
Nope, they are abandonware. You either buy the physical disks or sail the seven seas.
I oddly enough do have a working floppy drive, but that doesnât seem like a solid solution lol.
Iâm I the only person who liked the arcade and was disappointed by the NES port? NES game is not bad, but the arcade was a brawler like Double Dragon.
I think maybe people donât know about the arcade game.
yeah, this is the first time Iâve heard of it
Played it all the time at my local gas station
I loved both for what they were. There were a bunch of great arcade games ported to NES they were just totally different, but awesome games and both Ninja Gaiden and Double Dragon are on that list. Strider was a notable one too, where the NES was great, but so hard most people couldnât get to see much of it.
I spent a lot of quarters on that arcade.
That screenshot looks familiar. I think I may have owned that game (on my Tandy 1000, BTW) but barely ever played it.
deleted by creator
This is utterly awful.
The SNES version just the music is awful enough to avoid, but at least that trilogy port plays well.