• greenskye@lemmy.zip
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    1 day ago

    Or where hiring an actual real artists - for example if you were to need dozens of graphics for, say, a TTRPG you’re running.

    The only issue with that is that the AI was trained off the art from people who did create art for their TTRPG either paid or as a passion project.

    Does that mean that new art effectively stops getting made for these scenarios? That real artists who are inspired to make cool art for their games just disappear or get assumed it was just AI?

    I kind of wonder if we just stagnate from here, with very little new art being created that doesn’t come from AI. In 10 years will we still be using the long recycled art from the last human artists? (Not that humans will stop creating art, but less will and they will often be drowned out from the flood of AI output)

    • fonix232@fedia.io
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      24 hours ago

      Very, very few TTRPG sessions have artists creating art for each of them. Mine certainly didn’t before I could run genAI models locally. At most I’d grab generic, CC-licenced ambiance art, or, if the group had an artistic veined person, they’d help out with some character sheet art and such.

      AI took no jobs here. And as I said, if the art is for something you profit off of, you should use an actual artist.

      • greenskye@lemmy.zip
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        23 hours ago

        I’m not talking about jobs, just people who do art for fun. Before AI there was still a lot of D&D fan art for example. Tons of people drawing their character or getting a commission done of the party after a long campaign. That kind of thing.

        I think AI art has a negative impact on that sort of expression. People who might have tried it instead just generate something instead, never learning they really like to draw. People who would’ve commissioned something now can just generate a pic instead. People who had fun sharing fan art lose their motivation because for every one picture they complete, 1000s of AI images bury their art so it never gets appreciated.