• FishFace@piefed.social
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    3 days ago

    Games are supposed to be fun, but they’re not supposed to be fun for everyone.

    So, some people will not enjoy dark souls, because the main gameplay - learning movesets until you’re able to not die to them - is not fun for some people. On the other hand, learning movesets at a really slow pace because the run back to the boss takes ages, or a boss that you can learn quite well but takes ages to kill because it leaves very few openings, or a boss that you would be able to learn except it’s in a tiny arena and the camera always fucks up… these are all areas in which dark souls games sometimes let down players who are geared to enjoy them.

    • Sundray@lemmus.org
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      2 days ago

      they’re not supposed to be fun for everyone

      This is why it should be even easier for consumers to return games. Playing a game and deciding it’s not for you is one thing. Playing a game and realizing you just flushed $70 down the toilet is infuriating.

      Let’s turn, “I deserve to get my money’s worth” into “I deserve to get my money back.”

        • MrScottyTay@sh.itjust.works
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          2 days ago

          Not if the game wastes your time between boss attempts before you realise you’re not having fun anymore but that your return window has now expired

            • MrScottyTay@sh.itjust.works
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              2 days ago

              Yeah they’re not great when it comes to some stuff for returns.

              Last year I bought Assassins Creed 1 and 2 on sale. I played through 1 first, had a lovely time, then went to 2 and noticed some annoying graphical issues. Things that seemingly can’t be fixed after I tried with various mods and patches.

              I had only played it for 30 minutes so i tried to get a refund and they declined me because I had bought it so long ago, even though I argued that the game was technically too broken for me to play.

              I had to just suck it up and just play it on the PS4 with the Ezio Collection.

      • Melonpoly@lemmy.world
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        2 days ago

        Yeah, it should be based on playtime though there’s probably a reason why it isn’t. There are times were I’d have a game in my library that I only get to many months after purchase only to find out its not what I was expecting.

    • LucidNightmare@lemmy.dbzer0.com
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      2 days ago

      In my eyes, yes, games are supposed to be fun for MOST people. It’s… like… the whole point of it being an entertainment product…

      • joshthewaster@lemmy.world
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        2 days ago

        Eh, fun isn’t the only thing people want from entertainment but even if that were always true there isn’t any reason niche games shouldn’t exist. Who am I to tell someone what kind of game they should play. Lots of games out there that I won’t play because I know it’s not for me - sometimes that sucks cause I like the art or the concept and wish the mechanics were what I want but they aren’t and I move on.

        Catering to “most” also results in games that tend to be homogeneous in some way and that sucks for those that want niche. Also sucks when niche exists and gets ruined to appeal to “most” but that’s just how it goes.

        • LucidNightmare@lemmy.dbzer0.com
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          2 days ago

          Sometimes I wonder if I just don’t know how to properly type in English or if people really do have a hard time reading.

          No one is telling anybody what to do. It’s a fucking OPTION that a player can TOGGLE to make the game more accessible TO THEM.

          Gatekeeping games is simply a dumbass thing to think and do. So fucking weird.

          • joshthewaster@lemmy.world
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            2 days ago

            Deep breaths, it’s gonna be OK. You are saying that all games should include a toggle/slider. I don’t agree. Devs should make games they want to make and I’ll play them if they appeal to me and you should too. But don’t get bent when they don’t have a feature you want.

            • LucidNightmare@lemmy.dbzer0.com
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              2 days ago

              Ugh. You people just don’t get it. You’re essentially saying that people who can’t physically interact with the game like you and I can are just shit out of luck. It’s literally not about me in anyway whatsoever. I can play them just fine.

              I love video games, and I just think that they should be accessible to everyone. Whether that be a difficulty slider or just some accessibility options for those who need them. I want everyone to be able to play some of the games I love, so that I can have more people to talk about it with.

              Thats the difference between me and most of the other people like you here in these comments. I’m not asking for them for me, I don’t need them. I’m asking them for people who would love to be able to play some of these big franchises but physically can’t.

              Again, gatekeeping is such a fucking weird thing to do.

              • iegod@lemmy.zip
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                2 days ago

                It’s not gate keeping, and the demand is unreasonable. Not all modes of transportation require accommodation for everyone. A paraplegic is not riding a motorcycle. That’s not a dig at them. And despite your frustration it doesn’t make your opinion more valid than a developer’s.

                • LucidNightmare@lemmy.dbzer0.com
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                  1 day ago

                  EDIT: Oh WAIT! I just realized I didn’t say anything about your motorcycle example. Get this. They have an attachment, a side car, that can go on the side of motorcycles that can allow a passenger. This passenger can be paraplegic! Amazing!

                  Ah yes. So unreasonable. I guess all the others games that include those kind of options just don’t exist!

                  • iegod@lemmy.zip
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                    1 day ago

                    A sidecar passenger will never get the experience of being in control of a supersport. The experience is not the same. They will never be the same.

          • prole@lemmy.blahaj.zone
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            2 days ago

            And that option being present would literally compromise the artistic vision of basically an entire genre of games