The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square538fedilinkarrow-up1928arrow-down116
arrow-up1912arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 days agomessage-square538fedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·edit-23 days agoThis just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision
This just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision