Saved you a click: development of it has been slow and it’s not coming out anytime soon
Let’s hope that he is doing open-world exploration right this time, instead of implementing a bunch of disjointed mechanics without a purpose to artificially lengthen the life of the game as a “sandbox”.
He got burned so hard with how he hyped No Mans Sky that I think he is changing his tone with their new game.
The devs earned my respect back with all the free updates to NMS, so I will be keeping an eye on this one, and I respect him for toning back the hype.
He didn’t hype No Man’s Sky. He lied about the game and what it had at release to trick potential customers into making him rich.
“Lie” - a verb with a clear definition and there’s no reason sugarcoat it.
Also, the game didn’t have “free” updates. They made millions selling an unfinished piece of crap to a lot of suckers. It was already paid for.
That sounds like early access with extra steps
Yeah, early access with an apology.
100%, he’s doing the right thing. It will be out when it’s out.
I’m sick of hype trains anyways.
I would be totally fine if they dropped a trailer, Nintendo-style, that ended with “Oh by the way, it’ll be out in a week.”
Take your time, Hello Games. Get it right!
I’ve gotten so much out of NMS by now that I would prepay for Light No Fire and not care of it wasn’t playable for 5 years.
But, I don’t blame them for being cautious and it cements my “loyalty“.
Contrast with Subnautica which I might have said the same about until they sold out to Krafton and the ensuing drama.
At the same time i still would like to see some gameplay. The game was revealed in two years ago and we still don’t know how it plays
Considering the number of NMS updates that are just back-ported features that were created for Light No Fire, I suspect the game loop will be pretty much the same as what we already have in NMS
Bro got media trained the hard way. Given their comeback he could probably make a career in PR if he ever feels like quitting games
That’s so true. Murray’s publicity game become so much more cautious and focused after the initial disasterous release of NMS.
Respect to them for supporting the game for so long for free while having a simple and fair monetisation approach.
I think the author might be interpreting a bit too much into Sean’s words here. “In the background” could just mean out of the eye of the public and he said it’s another tiny team, not necessarily smaller than the NMS one which he also calls tiny in the same post. Hello games is a pretty small studio. LNF could easily still be years away, but I don’t think Sean’s comment here tells us anything either way.
Hopefully it gets polished and less buggy. NMS still seems a bit janky, and they’re just focused on adding more content
They probably have the finances to spend as much time they want this time around. I wouldn’t be surprised their Joe Danger money dried up during NMS development.
Yeah. I barely played NMS, despite pre-ordering it due to launch fallout. Still worth it, because the money was for “the joe danger guys want to proc-gen a fucking universe? I’ll kick in”.
I’m not sure how I feel about this game. Seems like a less ambitious NMS.
Given how many systems NMS has and how disconnected they often feel from one another, taking a more focused approach might work out better for the game.
“Infinite” universes, like NMS or Starfield sound good in marketing, but if you’re really moving around them, at scale speeds, they can’t help but feel isolated and instanced. Even LNF, if it’s a whole ‘earth like’ planet, is huge. Earth has about 50M square miles of habitable surface - if you drop 10,000,000 people in there randomly, you’re going to have to walk half an hour to have a chance to find another player, if they happen to be on at the same time. It shouldn’t have the sharp breaks between biomes that fast-travel to a different planet gives, and I expect that will make it feel a lot more coherent.
Not only do they feel isolated, they also feel the same. NMS technically has billions of unique planets. In practice it has about 10 or so because they all feel the same. And even those look alike because they’re all sparsely populated worlds. Big stretches of emptiness filled with the occasional POI. Where are the mega city planets? The forge worlds with heavy industry? Any city with more than 100 inhabitants?
Sentinals have wiped them out and destroyed every trace of old civilisation.
Then again, it’s just an excuse; having them does not solve the issue. Most devs these days will prefer procedural generation with handcrafted POI on top, but having the player spend time on them is the issue, because HG are terrible at creating POIs with lore.








