Today’s game is some more Project Zomboid. Cable’s hand had to come off today. His right hand to be more specific. He got bitten and we had to rush for a emergency procedure. Jerry sawed it off and we had our friend on stand by. Cable just barely pulled through. I prepared everything in advance. Bandages, anti septic, the saw, and a warmed up stove. I sawed the arm off, bandaged it, and then we were going to use the stove, but Cable would have to do it himself and he was too shakey. So we let it do it’s thing naturally.
![]()
Jerry knew how to make a prosthetic so we had to rush him into a car and go to pick up the supplies. I gave Cable a hatchet so he could defend himself and wouldn’t be defenseless (he only had a crowbar) and we went to a nearby factory.
![]()
We found everything we were missing, but while searching for he last Steel Pipe i accidentally set off an alarm. Of course then was when my network decided to crash and Cable and our Friend got booted. I got back into the main building safely but they still need to escape. I’m going to clear the area ahead of time for them to hopefully help.
![]()
Speaking of Jerry, his mustache grew into a beard. I like to imagine it’s like the opposite of Murder Jacket Rick. He’s actually more Sane with the beard. Maybe something like Kratos’s character arc?
I found a corpse that looked something suspiciously like jerry with the mustache. In a TV show this could be a metaphor.

Before cable’s hand had to go, Jerry had his own little adventure too. He walked too the other side of town, broke into the fancy gated community and camped out in their home. That’s where he spent the night until he had to rush back to cable, kind of bringing us full circle.


It’s a staple of any time i play with mods. Plus i feel like it adds a bit of “lore” to the character if they lose an arm. Especially on multiplayer with friends it can build their characters “lore” too.
I’ve thought about week one, but afaik there’s no multiplayer. I love this game and the NPC mod added a lot of life to the game, but multiplayer is where i have the most fun
Yeah, sorry if I push Week One so much. I feel it’s the only way I can play Zomboid anymore as it adds so much “realism” to the start of the game. I really hope The Indie Stone hire the guy sooner than later as despite the jank in the mod (he is technically replacing zed with NPCs on a limited codebase afaik), it just works so well on the build-up from days 1-7. Not having an MP option for B42 yet also sucks. I’m primarily an SP type of person, so the MP aspect isn’t high on my list.
The only other mod I could recommend, albeit a bit OP, is the B41 version of RV Interior. It changes the gameplay loop as once you find a working vehicle, it becomes your home. Playing inventory Tetris with a base that can be as small as 3x3 tiles, up to a massive truck trailer can be fun and rewarding lol.
RV Interior is definitely a staple of my modpack. It’s definitely OP. Though, I have heard there’s a bug with interiors spawning with a fuckton of zombies in it. So the risk of that happening is probably at least a bit of an upset
I’ve heard of that bug but never encountered it. I have had zed spawn in a few times in interiors before, but never a horde level, more of a “Surprise! I bit you in the dark and now you’re already dead.” On B42 the mod author stated it wouldn’t be out until 42 was marked stable, so a few other modders (BuchoJefe & Mickey Knox primarily) jumped the gun and added their own versions of RV Interior. I use the former’s mod, and it’s pretty solid, as it randomizes interiors. Doesn’t always make sense (like an ambulance interior in a van or box truck), but weird conversions are a thing, so I think it fits in. Adding in Vanvival makes it even more OP, unless you make it part of the lore.
Glad to see you’re playing it again on 503!