I’m not sure about how things are today, as I only played Warzone during the first couple of months of the release… But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.
I feel there’s a good number of people who would just take neither as well though. Yeah, 10m loading is better than intermittent stuttering, but then I better be playing one of the top 10 games of all time if i’m dealing with that.
I’m not sure about how things are today, as I only played Warzone during the first couple of months of the release… But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.
But they don’t have to compile shaders every time the game is launched. Only when I install a new content or the first time I install the game.
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I feel there’s a good number of people who would just take neither as well though. Yeah, 10m loading is better than intermittent stuttering, but then I better be playing one of the top 10 games of all time if i’m dealing with that.
“playing one of the top 10 games of all time”
You get that dirty sentence away from Activision.