Goronmon@lemmy.world to Games@lemmy.worldEnglish · 2 years agoSabotage's retro-RPG Sea of Stars hits 4 million playerswww.gamedeveloper.comexternal-linkmessage-square10fedilinkarrow-up1101arrow-down13
arrow-up198arrow-down1external-linkSabotage's retro-RPG Sea of Stars hits 4 million playerswww.gamedeveloper.comGoronmon@lemmy.world to Games@lemmy.worldEnglish · 2 years agomessage-square10fedilink
minus-squarerigatti@lemmy.worldlinkfedilinkEnglisharrow-up5·2 years agoI really enjoyed the story. The battle system was fun at first but then didn’t really offer much depth or player expression as the game progressed. Maybe that’s why you got tired of it?
minus-squareLennethAegis@kbin.sociallinkfedilinkarrow-up6·2 years agoThe really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.
minus-square4am@lemm.eelinkfedilinkEnglisharrow-up4·2 years agoYeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it
minus-squareLennethAegis@kbin.sociallinkfedilinkarrow-up1·2 years agoI agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.
I really enjoyed the story. The battle system was fun at first but then didn’t really offer much depth or player expression as the game progressed. Maybe that’s why you got tired of it?
The really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.
Yeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it
I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.