As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

  • Shyfer@ttrpg.network
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    11 months ago

    Ya I think he’s said something about replacing that advice with node-based adventure design or something, but this article by itself has helped me improve tons of mystery scenarios by itself that I think the advice works as is.

    • sbv@sh.itjust.works
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      11 months ago

      Good point. Node based design works particularly well for mysteries.

      I think the general suggestion for having lots of redundant clues is still relevant, regardless of how the GM plans the adventure.